Comment on Path of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?

pathief@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

The maps in act 2 and 3 already felt too long and repetitive, if normal mobs just take longer to clear that’s a big turnoff to an already underwhelming experience.

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