The fumbled big time with support for mods. You’d have a hard time making enough content for just the main game, no way you’d have the resources for more content in the multiple universes.
There should have been a mod framework from the beginning, and a developer tutorial for how to add mods into the multiple universes and Bethesda guidelines on how to make your mod match the Unity system. So characters and faces can change every Unity at a minimum.
And settler system was also a failure. Can’t have a living outpost if people can’t just show up Fallout 4 style.
ahornsirup@feddit.org 1 month ago
Honestly, the entire Unity system felt… wrong. Your character spends a lot of time making friends and can potentially get married and then just decides to throw all that away? Doesn’t make sense to me. If you know the plot ahead and are willing to metagame you can set it up so that your love interest dies and you have motivation to “set things right” and go through the Unity once, but the endless NG+ cycles the game wants you to do can’t really be justified in character.