Comment on "Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer

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SharkAttak@kbin.melroy.org ⁨2⁩ ⁨weeks⁩ ago

Mr. Huang must HATE Undertale etc.
But if graphic had reached the top, line could not go up anymore, so let's go with gimmicks like raytracing and shit.

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