And on manual validation for sign-ups
permissions/roles could improve this a lot github.com/LemmyNet/lemmy/issues/3375#issuecommen…
Give thumbs up reactions on Github so the devs know what to prioritize
Comment on Bad UX is keeping the majority of people away from Lemmy
ProdigalFrog@slrpnk.net 2 weeks agoAbout the lack of an algorithm: do we really want to recreate the addictiveness of for-profit platforms? Is tgat actually a healthy feature? Perhaps it’s better for society if our social media isn’t as addictive as possible.
And on manual validation for sign-ups: before the mass migration from Reddit, most instances didn’t seem to have validation, and then as it became popular, we got hit with trolls mass creating accounts posting CP and racist images, making it a game of whack-a-mole to stop it. As Lemmy is all volunteer run, we don’t have paid content moderators always watching for that stuff, nor did they have an automated content filter. The main solution is to validate sign-ups so that the moderators and admins are not overwhelmed with spam.
And on manual validation for sign-ups
permissions/roles could improve this a lot github.com/LemmyNet/lemmy/issues/3375#issuecommen…
Give thumbs up reactions on Github so the devs know what to prioritize
Not a bad idea!
Eiri@lemmy.ca 2 weeks ago
Well, it’s not because something has the potential to be addictive that it’s necessarily bad. After all, a video game that isn’t addictive at all could also be called boring.
I think the line between an enjoyable experience and unhealthy addictive features is drawn in user choice and the absence of malicious intent.
ProdigalFrog@slrpnk.net 2 weeks ago
That’s a fair point, actually. I suppose as long as an algorithm doesn’t prioritize engagement at all costs, it could be a worthy addition.