Shit was much harder vfx artists were paid a lot too, but they also were the mfs starting apple and pixar
Comment on Twitterrific team launches new ‘Tapestry’ iPhone app for Bluesky, Mastodon, RSS, more
paraphrand@lemmy.world 23 hours agoSoftware use to cost this much and much more in the 90s, and often did less and wasn’t frequently updated.
It’s 25-30 years later.
People have lost touch with what paid software costs.
3dmvr@lemm.ee 15 hours ago
ICastFist@programming.dev 18 hours ago
Developers didn’t have access to mountains of open source code, online tutorials and stack overflow back then either. Compilers, like Turbo C, also used to be paid products.