Comment on Mid game review: Star Wars: Dark Forces Remaster (2024)
setsneedtofeed@lemmy.world 1 week ago
It’s a good thing to have the game faithfully remastered, though part of me does wonder what a more ambitious remake might have looked like.
Issues like the wonky physics and imprecise aiming seem like artifacts of having to work around the original game’s limitations. I don’t know how different the Jedi engine is to the Build engine, as they seem superficially similar. Seeing games like Ion Fury being made on the Build engine makes me curious how a from the ground up remake of Dark Forces on an improved Jedi or Build engine, with some unshackling in terms of redesigning game mechanics with lessons learned while still keeping the original atmosphere might have gone.
But I understand that’s a lot of money and dev time that’s way beyond the scope of these kinds of remasters.
frozengriever@lemmy.dbzer0.com 1 week ago
The Force Engine seems like a good alternative for experiencing the game on a modern platform. It’s an open source engine that adds a few new features, like mid level saving theforceengine.github.io
setsneedtofeed@lemmy.world 1 week ago
Oh yeah, I’m totally aware of that. I was more thought spinning a from the ground up redesigned remake taking advantage of knowing how far the tech and design knowledge has come. Change up the levels, mechanics, and weapons design with a profession game developer level of resources while still using a fairly retro engine and keeping the original spirit.