It’s only going to hallucinate until it gets new input from reality. Not nearly as precarious as generative models.
Comment on Pokémon Go Players Have Unwittingly Trained AI to Navigate the World
minnow@lemmy.world 6 hours ago
same way an LLM is able to produce coherent and convincing sentences by statistically determining what word is likely to follow another
To me this implies that the navigation AI is going to hallucinate parts of its model of the world, because it’s basing that model on what’s statically the most likely to be there as opposed to what’s actually there. What could go wrong?
Bookmeat@lemmy.world 4 hours ago
frazw@lemmy.world 6 hours ago
AI: Dave, turn right and walk across the bridge. Dave : But AI, there is no bridge AI: I am 99% sure based on 99 billion images that there should be a bridge Dave: ok , you’re the smart one Dave: aaaargh SPLAT
VindictiveJudge@lemmy.world 5 hours ago
Reminds me of Morrowind’s directions, with the frequent east-west mixups, and sporadic north-south mixups.
brsrklf@jlai.lu 4 hours ago
Fun fact, that’s why the immersion-breaking magic compass thing exists in Oblivion (and most open worlds since). Bethsoft devs explained it once.
Stuff is relocated a lot in development, and this means having to rework all dialogues refering to directions, occasionally missing some. It was even more unfeasible for Oblivion in which all dialogue is voiced and would have to be re-recorded.
So they just removed all directions from the dialogue and now you’ve got 100% accurate floating tags telling you exactly where to go, even when you are not yet sure what you’re looking for.