Well… the game is designed so that
- Combat is optional
And
- Combat is so hard you’re more likely to do the parkour thing that you’re supposed to be doing anyways.
What made me quit Mirror’s Edge was the combat. I was in it for the parkour; I didn’t really like the combat and kept being forced to fight people. Because of that, I didn’t get far enough in the game to get sick of the mechanics.
Well… the game is designed so that
And
spartanatreyu@programming.dev 1 year ago
Part of the charm of the game was to make its combat unwieldy to push people into parkour-ing past/out of each encounter. The whole game was made so that you could finish it without ever picking up a gun.
It sounds like you didn’t get far enough to learn this.