You were able to get them to work with extensive post processing. Models ripped from a game won’t print right unless they are reworked.
Comment on Does anyone know if these unreal assetts could be used for printing?
anlumo@feddit.de 1 year agoI actually managed to extract the 3D assets from Star Craft 2 and print them, specifically the Baneling and the Ultralisk. I had to remesh them to make them manifold and subdivide to smooth the triangles, but they looked great in the end.
thorbot@lemmy.world 1 year ago
anlumo@feddit.de 1 year ago
That’s not extensive, that’s a five minute process in Blender. I didn’t have to touch a single vertex, it’s all global operations.
MolochAlter@lemmy.world 1 year ago
As i said, it’s possible, but it’s not guaranteed to look anything like the original model. I’m unfamiliar with the baneling as a model but I’m assuming it’s probably not hairy, right?
anlumo@feddit.de 1 year ago
Star Craft 2 models aren’t hairy at all, because they’re really low poly. The engine has to be able to display hundreds of them on a single screen.
Some have some thorn-like protrusions, but I intentionally didn’t try to print them, since they’re way harder to get working.
MolochAlter@lemmy.world 1 year ago
Yeah this is exactly the kind of model you would want to use to print, my take is that this is indeed possible but there are a lot of selection criteria for the models to work, which you can’t expect a newbie to catch and that will still require a lot of postprocessing before they’re actually printable.