Comment on After six years of hardware ray tracing, the best examples of it are modified old games, like Quake and Minecraft.

Ephera@lemmy.ml ⁨3⁩ ⁨weeks⁩ ago

I feel like gamedevs and game publishers are more excited about raytracing than consumers, because it would allow them to throw out the entire range of smokes and mirrors tricks currently used for simulating lighting. Which makes the code simpler and cheaper to implement.

Raytracing is really the more obvious way of implementing complex lighting, it’s just always been out of reach performance-wise.
Well, it still is. Games still use those same tricks and then only mild raytracing on top for the finishing touches.

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