-
The medium games came in were more expensive
-
The gaming audience was much smaller
-
Games were only sold in stores
-
If you add all the season passes you’re paying the same or even more with further microtransactions
-
Games in general now have a longer shelf life
AAA games in my country have been 69,99€ since the PS3 launch and now they’re asking 79,99€. It’s true development costs have ballooned, but I just don’t think that’s a good price/time ratio and rarely do I buy games over 15€. I really don’t mind waiting a couple years.
Selmafudd@lemmy.world 1 year ago
Surely the difference in overheads involved in physical vs digital would mean profits are increasing at a higher rate then sale price
Kecessa@sh.itjust.works 1 year ago
Maybe, development cost hasn’t gone down though, not one bit!
billiam0202@lemmy.world 1 year ago
Not really.
Optical discs are dirt cheap. This old answer from Quora says physical media (disc, case, artwork, inserts, etc) accounted for $2-$5 of the cost of a game.
Selmafudd@lemmy.world 1 year ago
So that’s like a 2.5 - 7% margin on a $70 game… an extra 7% profit margin at the high end is pretty significant
billiam0202@lemmy.world 1 year ago
Yes, if you’re selling millions of units. But if you’re buying just one, $2-$5 probably isn’t going to matter to you. Not many people would buy a game at $68 they wouldn’t buy at $70.
nomnomdeplume@lemmy.world 1 year ago
And selling on steam costs 30%
IronKrill@lemmy.ca 1 year ago
IIRC 30% was also the standard box store cut. Steam just carried it on.