even without the loading screens it would still be terrible. get a quest, go to your ship, take off, travel to other system, land, exit your ship, walk to destination… it’s just a tedious experience.
the best part of Bethesda games is just being able to wander around aimlessly in a pretty environment, likely stumbling upon little easter eggs or side quests along the way. none of that exists in Starfield.
antithetical@lemmy.deedium.nl 1 year ago
That was one of the things that really helped with the immersion for me in Witcher 3 and even Cyberpunk. You walk into a building, house, etc and the world outside just continued and was present. I’m still quite impressed with their engine and it is a bit sad that they’ll be switching to UE5 for the next Witcher.
scrubbles@poptalk.scrubbles.tech 1 year ago
I know! Red engine honestly is pretty great once they got the bugs worked out, I’m sad they’re leaving it. It was extremely immersive, and there’s definitely something about it that feels different.
Pieisawesome@lemmy.world 1 year ago
Red engine was hitting its limits.
UE allows them to focus on gameplay and contents over building the core engine.
Think about cyberpunk? The engine was fine (if unoptimized) but the gameplay and contents were missing.
UE will allow them to focus on their missing skillset