It seems to be more complicated than that
However, when the modulated light source contains a spatial high frequency edge, all viewers saw flicker artifacts over 200 Hz and several viewers reported visibility of flicker artifacts at over 800 Hz. For the median viewer, flicker artifacts disappear only over 500 Hz, many times the commonly reported flicker fusion rate.
Contramuffin@lemmy.world 1 year ago
I think having higher frame rates isn’t necessarily about whether our eyes can perceive the frame or not. As another commenter pointed out there’s latency benefits, but also, the frame rate affects how things smear and ghost as you move them around quickly. I don’t just mean in gaming. Actually, it’s more obvious when you’re just reading an article or writing something in Word. If you scroll quickly, the words blur and jitter more at low frame rates, and this is absolutely something you can notice