I think it goes both ways; FPS games attract “killer” type players, so designers design the games to cater for them. Because designers cater the game more to them, they attract more of those type of players.
Like a spiral only spiraling into itself~
Comment on Multiplayer shooters should get "pure" healers that can't shoot
Allero@lemmy.today 1 year agoYeah, Mercy was one of my inspirations.
I feel like one of the reasons FPS scene is like that is exactly because players have no choices left but to pick up a gun and shoot enemies. Without that, you are useless in any classical FPS composition, regardless of the role, which alienates players that want to see other types of gameplay.
Simply put, if you are not a “killer” in an FPS game, you have nothing to do there, and that’s why only those players remain. Something has to be changed inside the genre.
I think it goes both ways; FPS games attract “killer” type players, so designers design the games to cater for them. Because designers cater the game more to them, they attract more of those type of players.
Like a spiral only spiraling into itself~
Mercy so easy only in low ranks.
If you have good move you can do teamkill by mercy under ultimate skill… Especially if your DPS no have damage. In overwatch you should kill by any role, but in healer mode you should don’t die at first, heal you team at second and do damage in third. That’s true less for mercy, because she has damage increase bean and you should change to it for support ultimates for example, but more on Birgit or for new healers.
And with tank too. You should protect your team, know all mechanics and do damage for enemies. For example sigma, you can eat Moira orb and Zarya ultimate skill by bullet protection skill. that is literally black hole. And if tank don’t do that you team in pain. And if you don’t damage targets you team lose.
But Overwatch bad example because that more arcade shooter. Many moves depend by skills, not for headshots. You literally have melee characters without any targeting.
nitrolife@rekabu.ru 1 year ago
and continuing my thought, overwatch was literally what you wanted in them first years. But it turned out that the main game group was not interested in playing for healers or tanks without damage, and as a result, the bias in choosing these roles was more than 3 times. This increased the waiting time in the queue quite a lot. As a result, everything returned to the option where each role can cause damage.