Comment on FFT-based ocean-wave rendering, implemented in Godot

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Darkenfolk@dormi.zone ⁨1⁩ ⁨month⁩ ago
  1. There is literally not a title.
  2. That’s exactly the issue I have with it, my point is that a post should contain information on the topic upfront. I don’t want to get linked through to all kinds of websites just too maybe read something that I might find interesting.
  3. I’ve honestly never heard of Godot, the last time I screwed around with game development was when flash was widely used and that 2d rpg engine with cookie cutter assets, but I was actually commenting more on the usefulness of this post.

Your finishing comment just shows that you didn’t understand the issues I had with the post to begin with. But that’s just probably a communication issue, I might’ve not been as clear as I could be.

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