Comment on FFT-based ocean-wave rendering, implemented in Godot

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CheesyFox@lemmy.sdf.org ⁨1⁩ ⁨month⁩ ago
  1. The title literally tells everything about what it is
  2. If you’re still not getting what it is, then click on the effng link dude, it’s github, it won’t bite you
  3. Godot is quite mainstream, and there’s a non-zere chance somebody will need it. I myself, even tho i’m not using godot, am still interested in this repo, because cg is kinda my hobby, and i like to grasp how things like these are made.

You just sound like a grumpy old man. “What!? An actual technology in my !technology@lemmy.world !? Outrageous! Back in my day we threw rocks at stuff like that!”

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