Comment on Rockstar Games DDoSed Heavily By Players Protesting New AntiCheat Code
tabular@lemmy.world 3 months agoAs a player I agree but as a software user and maker I don’t. Users should be in control of their own computing, therefore client-side anti-cheat is the unjust power over the user.
Has anyone tried? As far as I know the most that has been done is to shadowban cheaters to their own servers for matchmaking. No one has tried having built-in multiplayer cheats to compete with 3rd party cheats.
flashgnash@lemm.ee 3 months ago
I don’t think clientside anticheat is a good solution by any means.
Built in multiplayer cheats? Isn’t that just pay to win?
tabular@lemmy.world 3 months ago
I didn’t mean to imply charging additionally for the cheats. Is the state of the games industry so bad that was a reasonable assumption :(
I was thinking of dedicated servers aimed at attracting cheaters, and a server that encourages players to fight handicapped players (various levels of cheat users).