Comment on Generative AI creates playable version of Doom game with no code
bamboo@lemm.ee 2 months ago“No code” programming has been a thing for a while, long before the LLM boom. Of course all the “no code” platforms generate some kind of code based on rules provided by the user, not fundamentally different from an interpreter. This is consistent with that established terminology.
Blue_Morpho@lemmy.world 2 months ago
No code programming meant using a GUI to draw flowcharts that then creates running code. This is completely different.
bamboo@lemm.ee 2 months ago
Using a different high level interface to generate code is completely different? The fundamental concept is the same even if the UI is very different.
Blue_Morpho@lemmy.world 2 months ago
Yes it’s completely different. “No code” is actually all code just written graphically instead of with words. Every instruction that is turned into instructions has to be drawn on a flowchart. If you want the “no code” to add A + B, you had to write A+B in a box on the flowchart. Have you taken a computer class? You must know what a flowchart is.
This Doom was done by having a neural net watch Doom being played. It then recreates the images from Doom based on what it “learned”. It doesn’t have any code for “mouse click -> call fire shotgun function” Instead it saw that when someone clicked the mouse, pixels on the screen changed in a particular way so it simulates the same pixel pattern it learned.