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- Comment on Here is my dog, Oscar. 7 months ago:
Does he stand on two legs from time to time? He may in fact not be a dog, but a duck.
- Comment on You had no say in being born, but you have the ultimate say in how you're going to live. 7 months ago:
Sure you do buddy.
Euthanasia is totally legal and not shunned upon everywhere in the world.
- Comment on List of Printers Which Do or Do Not Display Tracking Dots 7 months ago:
Step 1. Figure out what type of pattern your printer uses.
Step 2. Introduce noise in every print that’s undetectable to the eye, but completely ruins the forensics.
Step 3. Send ransom letters.
- Comment on Microsoft defends barging in on Chrome with pop-up ads pushing Bing, GPT-4 8 months ago:
Nvidia open drivers.
Wayland has rendering glitches (most notably with steam) and X11 has constant micro-flickering that kills my eyes.
- Comment on Microsoft defends barging in on Chrome with pop-up ads pushing Bing, GPT-4 8 months ago:
The only thing that shouldn’t have anything to do with it was the NVMe.
Wiped clean several times over with sanitization and several linux installs, but it’s the only old part, and only tie-in.
- Comment on Microsoft defends barging in on Chrome with pop-up ads pushing Bing, GPT-4 8 months ago:
They don’t.
Just went through another round of Proxmox-> NixOS-> EndeavourOS-> Windows11, because of Nvidia.
- Comment on Microsoft defends barging in on Chrome with pop-up ads pushing Bing, GPT-4 8 months ago:
I upgraded everything except one NVMe.
Also read what I actually wrote. Full offline installs always.
And linux would be an option except Nvidia.
- Comment on Microsoft defends barging in on Chrome with pop-up ads pushing Bing, GPT-4 8 months ago:
Chances are MS is still tracking you via TPM and/or hw/peripherals.
I can’t not register Windows 11, because despite everything I try to erase my hardware footprint, it still ties it to my digital license.
This goes as far as upgrading every single piece of hardware on my PC, and using an entirely different ISP.
And no. I don’t use any Microsoft services on Win 11. I don’t use Internet in any capacity when installing. Nor do I use any cd keys for Windows.
Everything the installer asks me, I answer “No.” to.
This should honestly be a huge privacy concern but alas.
- Submitted 8 months ago to nostupidquestions@lemmy.world | 3 comments
- Comment on FLOSS communities right now 9 months ago:
Spaces have been a thing for over 2 years now.
- Comment on FLOSS communities right now 9 months ago:
This is in addition to forums, git, wiki, etc, which those communities also provide.
- Comment on FLOSS communities right now 9 months ago:
Matrix is the best platform IMO, and actual dev communities agree. (See: Github, Mozilla, KDE, Nix, the list goes on)
- Comment on FLOSS communities right now 9 months ago:
Absolute chads those madlads
- Comment on Wack job 9 months ago:
Spot the Weird Al Yankovic.
- Submitted 11 months ago to selfhosted@lemmy.world | 0 comments
- Comment on 'The Witcher 4 will channel the “freedom” of CDPR’s Cyberpunk 2077' 11 months ago:
Now if only CDPR would eliminate their crunch work environment, and release games when the DEVS say it’s ready.
If you can’t afford advertising the game prior to launch, just don’t. That’s where for example Bethesda saved a ton of money. Released “complete” games within 1-3 months of the first announcement. (Do mind I’ve lost all hope in Bethesda)
In other hand, over-promising in terms of what’s actually currently out is fine. The issue is when you …
- Don’t have the devtime. (Board releasing the game way before it’s ready, because marketing is so damn expensive, and the stockholders want it now not later)
- Don’t have the skill. (Which means re-training all your employees constantly)
- Don’t have the work morale. (Which leads to talent bleed, further exaggerating point 2.)
- Comment on 'The Witcher 4 will channel the “freedom” of CDPR’s Cyberpunk 2077' 11 months ago:
Interestingly, if they use UE5/6, a LOT of the growing pains of Cyberpunk 2077 are immediately solved.
They wanted long-distance, high-detail scenes, but that led to the game running like shit.
UE5+ is excellent for that. It allows for more detail than any other engine.
Essentially they can now actually focus on producing a GAME, rather than a next-gen engine + a game, as was the case with Cyberpunk 2077.
So I give them the benefit of the doubt here.
Witcher is also a world they’re highly experienced in, so they don’t really need so much worldbuilding work either.
- Comment on [deleted] 11 months ago:
Try Windscribe, they offer dedicated and datacenter IP’s so you’re not sharing it (or sharing less in DC cases).
- Comment on dig bick 11 months ago:
Daddy told us not to be afraid of our dicks.
- Comment on Can I host my own Lemmy instance on localhost? 11 months ago:
See: Anything that can open ports. NAT of any kind tends to not allow opening ports.
- Comment on A New Drug That Could Extend Dogs' Lives Inches Closer to Approval 11 months ago:
Are we ready for dogs to outlive us?
- Comment on Can I host my own Lemmy instance on localhost? 11 months ago:
Works with anything that can open ports. DuckDNS works by pinging their service from anywhere to update the target IP for the subdomain.
- Comment on Can I host my own Lemmy instance on localhost? 11 months ago:
You do realize all this is easily done with a reverse proxy + DuckDNS?
- Comment on So uhh.. how often should I be washing me towels? 11 months ago:
I wash mine when it starts growing mold. So anywhere from every 3 years to every 6 years.
- Comment on Why you are still single ? 1 year ago:
Go away thot, I do not need you.
- Comment on Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes 1 year ago:
If you ask me engines should be free for most indies (UE, Godot?), because they’re not making millions. But yeah. I get it’s not feasible for most new devs especially, and senior devs have better things to focus on.
It’s more a code principle you’d stand behind.
- Comment on Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes 1 year ago:
This is true, and I vouch for gamedevs to first test other engines to see the differences.
Calculating for the future is extremely important in pretty much everything.
Also I wouldn’t say there would be performance issues, unless you somehow completely screw up coding and compiling said code.
Projects should work on top of a bottom layer, or translation layer as it’s sometimes called; game logic calls for functions from there, instead of directly from the engine. This is also important for code security.
_move_entity might be calling the proprietary unity_move_object with a different reg stack, but when compiled the performance should be +/- 0.
- Comment on Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes 1 year ago:
Well I’d say that was true 5 years ago. Is it still? I’d not be so sure.
Small projects might as well start from scratch.
But projects with years of devtime are best ported.
- Comment on Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes 1 year ago:
Not downplaying the effort, it still takes time. But not impossible.
How you made it all matters in situations like this.
- Comment on Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes 1 year ago:
Depends how it’s built.