BedbugCutlefish
@BedbugCutlefish@lemmy.world
- Comment on Gearbox founder says Epic Games Store hopes were “misplaced or overly optimistic” 2 months ago:
I never gave it a chance, as theit practice of paying for exclusivity is infuriating to me.
Make your shit better. Hell, make it comparable, and charge a lower cit (so devs make more), and I’d support then.
Paying to make the market more closed off sucks.
- Comment on God of War Creator Is Unhappy With New Games and Kratos' Story 11 months ago:
I mean, I too would be unhappy with the new games’ stories. They’re not very good stories overall.
But, they’re better than the vast majority of video game plots, because that’s a low bar.
Still, Jaffe seems to imply the old stories in GoW were any better, when they were pure drivel. I might still be very underwhelmed by the story in the two new God of War’s, but I at least like that they’re trying (even if I think the direction of relying heavily on animation and visual flair is the wrong one, as far as telling good stories goes).
- Comment on White AI faces judged human more often than actual human faces 1 year ago:
Yeah, they got that ‘no pores’ look that selfie filter give, that’s somewhat uncanny looking.
- Comment on Inkbound is removing in-game monetization in the next update 1 year ago:
I got through the tutorial, and into the ‘hub world’ or w/e it’s called, and it just felt very ‘MMO’ to me. Which, on top of the monetization already putting a bad taste in my mouth, I just refunded there. I hate games that shove ‘multiplayer stuff’ into single player games. Like, I played through Elden Ring in forced offline: I don’t want to interact with others, even through little stuff like bloodstains.
- Comment on Inkbound is removing in-game monetization in the next update 1 year ago:
Good. This is a game I played and immediately refunded when I saw all the monetization stuff.
I just want a single player TBS, in the style of their other game, Monster Train. Vut I got immediately turned off by the FTP MMO type design choices in Inkbound.
- Comment on Open source community figures out problems with performance in Starfield 1 year ago:
BG3 was basically unplayable for us for about 2 weeks post 1.0
But also, we really wanted to only play co-op, and the bugs were mostly online related, which is arguably more forgivable.
But still, hard crashing or freezing every 15 minutes for one of the three of us sucked, and looking at support forums, wasn’t uncommon either.