0xc0ba17
@0xc0ba17@sh.itjust.works
- Comment on Advice needed, son wants to learn how to program 1 year ago:
I agree with the resolution, and I (almost) never use the built-in code editor.
Most of the time I have a folder per game, with a
somegame.p8
whose only code is#include main.p8.lua
(+ other includes if needed), and the code itself is insidemain.p8.lua
. Since the code is cleanly separated from the other assets, I don’t risk overwriting one with the other while juggling between my IDE and pico8 - Comment on Advice needed, son wants to learn how to program 1 year ago:
Actually I prefer to develop in TIC-80, but the community is way smaller, and TIC-80 games can’t be played on phones without a keyboard. It’s not a 1:1 alternative, tho I’m glad it exists.
- Comment on Advice needed, son wants to learn how to program 1 year ago:
I can recommend PICO-8, if you have access to any windows/osx/linux computer.
It’s a “fantasy console”, a self contained gamedev environment that emulates an 8bit retro console (while using Lua, a popular and modern language), is super user friendly, and allows you to get a satisfying and fast feedback loop when learning to code.
There are many resources to learn it and a lively community
- Comment on Which programming language is hard to understand? 1 year ago:
The hardest languages to learn are the ones that have a different paradigm than the ones you’re used to.
Most modern languages today somehow derive from C, in a way or another. JavaScript, Go, PHP, Java, C#, even Python… If you’re used to one of these languages, you should be able to get a high level understanding of code written in other languages. Some like Rust can be a bit harder when diving into idiosyncrasies (e.g. borrow checker and lifetimes), but it’s not too hard.
But if I encounter a Lisp, or a more domain-specific language like Julia or Matlab, I need to put in a lot more effort to understand what I’m trying to read. Though Lisps are inherently simple languages, the lack of familiarity with the syntax throws me off.
- Comment on Which programming language is hard to understand? 1 year ago:
Mathematicians and scientists are notoriously awful programmers. They get shit done but with absolutely 0 regard to good practices and reusability.
- Comment on Monthly Recommendations Thread: What are you playing? 1 year ago:
I recently tried Original Sin 2 two weeks ago with the Baldur’s Gate craze. I’m not really a RPG player but I wanted to try it to make sure I wasn’t missing anything.
Conclusion: I really don’t like RPGs :p
- Comment on Passkeys are generally available on GitHub 1 year ago:
idiot-proofing
Don’t chalk it up to idiots. The quote mentions “MFA fatigue”, which is something that definitely happens.
If you’re a Windows user (and moreso if you play games on your computer), you certainly regularly have admin prompts. I’m pretty sure that, like everyone else, you just click OK without a second thought. That’s fatigue. Those prompts exist for a security reason, yet there are so many of them that they don’t register anymore and have lost all their meaning.
For my job, I often have to login into MS Azure, and there are days where I have to enter my MFA 3 or 4 times in a row. I expect it, so I don’t really look at the prompt anymore. I just enter the token to be done with it asap; that’s a security risk
- Comment on How to handle collaborators on an open source project? 1 year ago:
I mean even with trust, pull requests are objectively the best way to work as a team.
- Comment on I'm looking for games that make me feel small and insignificant 1 year ago:
You can, but I still think that the last third of the DLC is too different from the base game, and really stressful. It soured the ending for me :(
- Comment on I'm looking for games that make me feel small and insignificant 1 year ago:
There’s 0 danger in the base game (aside, you know, the sun…), so you can progress, fail, and retry without any stress.
The DLC though, it radically changes that and there are actually jump scares. It’s a whole different vibe.