TyrianMollusk
@TyrianMollusk@infosec.pub
- Comment on ‘This shouldn’t be normal’: developers speak out about bigotry on Steam, the world’s biggest PC gaming storefront 2 days ago:
That’s such poppycock I don’t even know if you’re subtly trolling. Anyone could put a clown on a profile for anything, and they come far more from bad actors than anything remotely legitimate. Steam forums are full of bad actors. Actually supporting that kind of petty toxicity by insinuating clowns mean something is gross.
Thankfully, profile awards can be hidden, and I’d expect they often are, so it’s hard to really say how many are given out. I certainly hid profile awards when the system was new, because it’s weird Steam just helps people deface your profile. Even having awards hidden hasn’t stopped the occasional spiteful clown award getting added.
- Comment on ‘This shouldn’t be normal’: developers speak out about bigotry on Steam, the world’s biggest PC gaming storefront 3 days ago:
It’s also easy to think nothing is happening because Valve takes their sweet time getting around to reports, and while they will eventually tell you “something was done” if something was done, they won’t give you any way to find out what was done or what report they’re even referring to. You just get that generic “something was done” message.
- Comment on ‘This shouldn’t be normal’: developers speak out about bigotry on Steam, the world’s biggest PC gaming storefront 3 days ago:
I used to get added by randoms everytime and they always had the clown award because that’s the easiest way for people to mark someone as a scammer
Profile clown awards say nothing more than some jerk spend points on being a jerk. Not at all a good reason to think people were flagged scammers, especially since you can just hide any profile awards with a checkbox.
But no, while clown awards are still there, you can’t give them anymore. Maybe “funny” will be the new clown, or maybe people will spend fewer points just to be jerks.
- Comment on ‘This shouldn’t be normal’: developers speak out about bigotry on Steam, the world’s biggest PC gaming storefront 3 days ago:
Steam provides the forums; not mods. The developers are supposed to moderate their forums.
No, all of Steam’s forums default to Valve moderation, unless a dev chooses to bring/do their own moderation. If the dev moderates, they have total control and can do anything they want, regardless of community rules. If Valve moderates, you basically get eventual, low effort checks for flagrant rule violations in reported posts (which many trolls even exploit, knowing Steam mods don’t read threads or history or anything).
- Comment on DEAD OR ALIVE New Project - Teaser Trailer 3 days ago:
and a very complex, DLC-driven, gacha-based method of unlocking other costumes for its roster
I don’t know about the volleyball games, but the fighting games are simply “buy outfit DLC” without any complexity or gacha mechanics, aside from the small pool of built-in costumes which come via standard things like “clear arcade with character”.
- Comment on DEAD OR ALIVE New Project - Teaser Trailer 3 days ago:
Not at all. I was pretty dismissive of DOA for much of the series, but while exploitation may be the main gimmick, the counter oriented fighting system is quite worthwhile and unusual.
- Comment on DEAD OR ALIVE New Project - Teaser Trailer 3 days ago:
DOA is actually a quite good fighting game series, in the style of Virtua Fighter, but with heavy emphasis on counterplay, using a system where strikes beat throws, counters beat strikes, and throws beat counters. Usually a big series feature is tag play, but the most recent one (6) oddly dropped tagging and went solo-only. 5 had a great tag team survival mode where it’d load the next opponent in the background while you fought their partner, so you could have a fairly seamless fight through the entire sequence. Another frequent feature is gimmicky arenas, with area changes and things that can trigger from hitting someone into the right place.
It’s also made by devs who prominently exploit their characters to downright absurd degrees, releasing and rereleasing waves of often obviously cheaply made fetish-wear DLC hoping people will collect outfits and whatnot. They always start a version of the game out talking about how this time it’s a serious fighting game and not just fetish trash, and then inevitably they start pushing the flood of outfits and swimsuits they have piled up, which gets annoying even if you don’t want it, because they’ll dress the AI stupidly in your fights whether you want it or not, instead of doing something sensible like letting you turn off or substitute outfits you don’t want to see. Yet, for all that, it really is a good fighting game under the hood, even if they did just ditch it wholesale for a while and make volleyball fetish resort games instead.
They also took a big vocal stand against selling DLC characters in fighting games when someone else started doing that, talking about how it was wrong to have to pay to train against opponents and they swore never to do such a vile thing. Of course, they were selling their own DLC characters before that edition of the game was even over. Shamelessness is definitely a series staple.
The last couple editions have changed to a F2P model, where you can play some characters for free (I think a few are fixed while others rotate periodically), and either buy only the ones you want to keep unlocked, or find the “real game” DLC and buy that (plus any missing “extra” characters). So, it’s at least a very easy series to try out nowadays.
- Comment on Meta progression in roguelites was fun for a while, but it's starting to feel unrewarding 2 weeks ago:
- Comment on Meta progression in roguelites was fun for a while, but it's starting to feel unrewarding 2 weeks ago:
Metaprogression was always pretty unrewarding, dripping in upgrades and unlocks so you buy a game, but you don’t get the game you bought until 10-100 hours of time invested playing a worse and/or more limited game. It’s always been weird how so many people say they need progression to enjoy a game. Fun was always a better reason to play a game than progression. Fun is why better games have ways to rebalance to match the things progression adds along the way. It’s just a shame people will basically scorn most games that don’t offer some kind of cross-run progression nowadays, so devs are stuck doing something. Not just roguelites, either. Look at what’s happened to Diablo-style ARPGs, where the addiction mechanics have pushed things to where people want seasonal resets so they can meaninglessly re-grind, because the fun has shifted to grinding loot (and trading), and the game doesn’t matter once you have enough that loot isn’t changing things for you. People don’t even want significant gameplay, as it just slows the grind. Then the inevitable endpoint of unlock/progression based play is horde survivors, where the games have openly admitted the actual play isn’t even the point anymore. It’s just builds, unlocks, and grinds, watch it go.
But I never really got people acting like you can’t tell how you’re doing in a game as things shift, or they can’t engage with systems because things get added, or a win doesn’t feel like a win. It’s not usually that hard to tell how you’re playing or how stuff works. These things are rarely that unusual, and if winning on easy isn’t good enough for you, look for the higher difficulty. If there’s no option to adjust difficulty and give a good play experience, that’s the problem, not the progression. Difficulty always needs options, and people should play at the level where the game feels good to them, not get stuck trying to prove something by defeating the game. Just like devs should not take a lazy, one-size-fits-all path, especially if that path means more experienced players only get a less interesting game.
Finally, contrasting “sideways” unlocks to power progression is often a deception. Many games with sideways unlocks gain a great deal of power/easing from adding options, synergies, and opportunities. Then people try to act like the experience is more pure than some other game where things get easier just from stats. Yeah, stat upgrades are obvious, but you didn’t start in the same place as before when you’ve altered the game and drop pool to your advantage.
- Comment on Steam Owner Valve Faces $900 Million Lawsuit Over PC Monopoly Claims, Following UK Tribunal Ruling - IGN 3 weeks ago:
Yeah, Steam Input could have been huge for the entire gaming industry, but instead it’s only for Steam and so only can get fixed by Valve, who just doesn’t really care about coming back to things and keeping them working after initially building something. Frustrating to see something almost so good just kinda limp along, accumulating bugs no one will fix because Valve doesn’t really care beyond the simple button mapping use.
Just like how dynamic collections could have been pretty great, but Valve got a rudimentary version working, patted themselves on the back, and left forever without even implementing the most basic tools anyone would need to actually use them (boolean combinations, actually using the tags you set on games, etc). It could even have been a slick new interface to Steam’s tagging (imagine if you set a collection specifically as a tag, and Steam took your manually adding and removing games there as tag votes) that might’ve helped ease some of the dumb problems tags have (there’d be a lot more info for Steam to draw on than just the people actually updating tags on the store page).
I’m kind of impressed no one makes a better gaming social-launch client than Steam, but then Steam’s own client has a massive lock in advantage so you basically can’t make something that wholly replaces it, and Valve doesn’t care to play nice when they want that obvious Steam-game vs non-Steam-game divide.
- Comment on Spent more time looking for a game than actually playing one? Help me test Gamescovery, a recommendation engine built for your actual taste. 3 weeks ago:
I also saw a solution for normalizing the scores of every person to battle this bias. This is used in Criticker system (recommendation for movies
Sounds good. Doesn’t actually work :/ Sure, if everyone gave a statistically valid data spread covering every rating point, then you could probably normalize them so it doesn’t matter what numbers an individual used. But people don’t do that. Maybe someone only rates 8-10, but is that because they like everything, because they don’t rate anything they didn’t like, because they think an 8 is bad, because they just lump everything they don’t like in the “8 or below” group, or some other random thing? They don’t know, and what about the obvious fact that most everyone watches more movies they rate good than bad, so ratings have a huge implicit skew to the distribution? They don’t know that either, but they scale the ratings anyway, and that’s some of why they don’t really work if you get down to it. The rest is just that their analysis concept is broken.
I actually use criticker for my movie rating, and it doesn’t really do me any good (but it’d be a pain to move everything, so I haven’t :). Their system still falls prey to the usual issues, just not as obviously as say Steam which basically just always throws the most popular candidate it can shoehorn into a rec. If you have weird taste, you get grouped with rating profiles that happen to agree enough on something, but that don’t actually have real connection to your taste. Eg, if I like some movies everyone likes (and let’s face it, we pretty much all have some close-enough-to-universally appreciated likes), my “close rating” users will be focused on people who also liked those movies, and a lot of meaningful stuff becomes noise, but one’s taste is much more in the noise data than in the big obvious strokes. Alternatively, if I watch and like some fringe thing no one sees, suddenly anyone else who did is closer to me, mainly because there’s so little data in common between us to go on.
Criticker is convinced I love esoteric foreign drama (I really don’t), because I scour deep into horror during part of the year and occasionally find a gem that gets a good rating, often from some dark corner of Asia. They also think my 50 is 77th percentile, probably for the same reason (ie I do have a lot of low ratings, because I’m watching things just because they are horror). A 50 is where I put “pretty decent/not really that good” stuff, which seems a lot lower than 77 to me, but I can’t tell Criticker that because of their “helpful” scaling. After my partner (who watches basically everything I do and has very similar taste), the next closest TCI (their code for how close your normalized ratings are to someone else’s, and the basis for their rating prediction) comes at thirty. That basically says they’re useless, which is more accurate than any given rating prediction they generate for me, with my mere 1,845 ratings to go by ;)
I really think one needs to find and minimize the “common” elements to focus on the uncommon in rating analysis, and in prediction. Eg if people tend to like X but I don’t, that actually means a lot more than if I also like X. And recommending I rush out to watch The Godfather (thanks again, Criticker, never heard that one…), doesn’t do me any good, because everyone already knows it. It’s an “easy” rec, but it’s not a good rec.
If Criticker used the 3-4-3 system for their ratings instead of telling us it will just work out, that would lead me to apply my numbers differently, which on its own is kinda telling for improving their data. I didn’t make up the 3-4-3 thing, BTW. I was working on a related web/database project, and that was passed on to me as studied and statistically well-proven for producing better survey results (and that was someone from an industry that definitely cares about that). Does make a lot of sense, though. It’s nice when something has a clear right answer like that… except you get a little frustrated seeing nothing actually use it ;)
- Comment on Spent more time looking for a game than actually playing one? Help me test Gamescovery, a recommendation engine built for your actual taste. 3 weeks ago:
I have one more question, if you don’t mind - what is your feeling about game recommendations after you rated 3-4 games? Were recommendations lean towards predicable “correct” way, or were they completely random and off?
I didn’t rate any games, just looked at what it would take and had some quick feedback to offer. Part of the issue with Itch is that to rate games, you have to first find things on itch, as well as find things that’d be representative so you might see how recs do. For testing something that isn’t going to do much right now, that’s a fair bit of trouble, especially since my key interest would be whether recommendations really take taste into account or use one of the usual shortcuts that either lump you into categories or fall prey to the “well everyone likes X so X” syndrome. Either of those would take a fair bit of data for me to put in, and a rather surprising amount of data for you to already have at such an early stage.
- Comment on Spent more time looking for a game than actually playing one? Help me test Gamescovery, a recommendation engine built for your actual taste. 3 weeks ago:
I notice you are using a nineteen point rating scale, going from 1 to 10 with halves in between and a slider. You will get better ratings if you use a more standard scale that’s compatible with other sites and a better method for inputting ratings.
You’ll want to link your rating data to other sites (eg, backloggd) if you have any hope of this being used, so that’s why compatibility is valuable. Mapping a backloggd 10 point scale to a 19 point scale is a silly wrench to throw in, and how will you translate your users’ 19 point scale to backloggd’s 10? You need to be able to keep users from entering scores over again to survive at all.
As to entry, something almost everything gets wrong is you actually get better data if you present ratings with the right number of points to the scale and use a tiered grouping (visually, not as in requiring a series of questions for a single rating). There’s basically a right answer here, and its 10 points grouped 3-4-3. The grouping helps cognitively because you’re basically picking high-mid-low twice instead of analyzing a 10 point spread. People are significantly statistically worse at using a wide, flat rating scale, and the two-tier version corrects that and gives you richer and more accurate data, especially if you label the tiers, to help reduce individual bias about how they apply their feelings to numbers (eg the modern 6/10=bad syndrome).
We need better rating analyzers than we have, but it will never work without connecting to other rating systems and processing games outside itch.io. And if you keep your recommendation mechanism under wraps with only manual rating entries, especially limited to itch.io games, you’re asking far too much from someone to see if it’s potentially relevant to them, both in the sense of effort and the sense of trust (“non-biased, community driven”).
- Comment on Augmented Steam browser plugin added AI features from VaporLens 1 month ago:
It’s just displaying review summaries from VaporLens next to the reviews on the store page. There’s no AI boogeymen in the plugin itself, and you can easily disable the feature.
- Comment on Ars Technica’s Top 20 video games of 2025 1 month ago:
Sure, I knew which game you meant. It was just an oddly dismissive and mildly inaccurate way to refer to a legit top-tier game.
I play a lot of twin-sticks, so Robotron was a real curve to throw in. From my perspective, those are pretty different ;P
- Comment on Ars Technica’s Top 20 video games of 2025 1 month ago:
geometry wars meets robotron type deal.
That makes no sense. Both of those are just arcade twin-stick shooters, and Sektori is no more Robotron than Geometry Wars was. Also, while Sektori very obviously draws a lot on Geometry Wars, it’s an amazingly good arcade twin-stick that improves so much on what GW did, and really deserves recognition. It’s niche, but it’s genuinely a top game in that niche, and I mean best in ten years top game.
- Comment on Any games I missed in the last 21 months? 2 months ago:
If you like arcade twin-stick shoot-em-ups, Sektori is one of the best the genre has seen. Hard though: if one doesn’t know the genre, play Waves and Assault Android Cactus first.
- Comment on Steam: Updates to User Review Scores Based on Language 5 months ago:
They don’t want to hurt some dev’s numbers, but they don’t like the game either.
Or they just can’t handle giving the thumbs down. A lot of people like that nowadays. Only likes are allowed.
- Comment on Steam Summer Sale 2025 has begun! 7 months ago:
Have you looked at Zero-K? They have some TA history.
- Comment on RimWorld - Odyssey will bring spaceship building, exploration and a lot more content 8 months ago:
Ouch, Stardeus is not going to be happy to see that news.
- Comment on 8 months ago:
The app requires an existing login to use, right? I tried the app since the website’s email/password registration screen just returns “An unexpected error occurred” every time I try it, but didn’t see a new registration option for the app, just the login option.
- Comment on lemm.ee is shutting down at the end of this month 8 months ago:
How do we prevent this from happening to other instances?
We don’t, and we can’t. What we need is to stop acting like Actors/People/Groups are single points homed on a single instance. They should be a ring of mirrored instance entities, so the “source” Actor and content are still there when one instance drops out of the ring. Everything is already getting copied around, we’re just missing out on the biggest value of that: RAID for identities.
Ie, if I make my accounts on three sites, those should all be me, and it doesn’t matter to the fediverse which one I use at any given moment. Same for communities.
That’s real federation, not this ramshackle heap of points of failure where we just hope we don’t individually get bit too often by shutdowns, even though shutdowns are completely inevitable.