DillDough
@DillDough@lemmy.zip
- Comment on GTA 6 has a smell reaction system, which immediately joins Red Dead Redemption 2's dynamically shrinking horse balls on Rockstar's list of immersive symbols of excess 1 week ago:
Well buckle up cause it kept going for like 5 years post release with gta5 and rdr2 lmao.
- Comment on What’s your favourite Elder Scrolls game, and why? 2 weeks ago:
If we’re talking as they were made by Bethesda then it’s kind of a tie between Daggerfall and Morrowind, legitimately my only major complaint on either of those games is combat but I also hated combat in most RPGs back then anyway.
If we’re allowing extreme modlists and playing in ways not originally intended then I actually do have to give it to Skyrim VR with 500+ mods to add in basic vr functionality. Been a bit of a Skyrim hater since 2011 despite still playing the fuck out of it over the years (though I will admit it does make a fantastic handheld game, that’s the perfect place for a mindless, repetitive, basic action rpg) but in fully fleshed out in VR it is one of the best gaming experiences you can have.
- Comment on What’s your favourite Elder Scrolls game, and why? 2 weeks ago:
I’m not saying I don’t enjoy his music but dude really wasn’t all that talented. He was like the Disturbed of video game soundtracks, just keeps making the same handful of songs over and over…just take a listen to Guild Wars 1 and Oblivion back to back lmao.
- Comment on "Development on the next Mass Effect is ending": EA is shutting down RPG veteran Bioware "to align talent and investments where we see the greatest opportunities for players and long-term growth" 2 weeks ago:
Shit even the game they didn’t want to make and I didn’t want to play was incredible when I finally got around to trying it. Anthem’s core was fucking brilliant, even with it being forced on the studio and the best ideas for the game (flight) coming from the fat cats it still was some of the most fun I’ve had in AAA in 20 years…well untill it just abruptly ends after what’s essentially a prologue.
- Comment on "We track every server you enter": the Wardogs devs are "coming down hard" on XP farms and cash exploits, even as they encourage people to grind 1 month ago:
The way you keep falling back on shit like “cod kiddies” is just the cherry on top lmfaooo that’s literally the exact crowd the devs are going for and an even closer game comparison than the actual koth mods.
- Comment on "We track every server you enter": the Wardogs devs are "coming down hard" on XP farms and cash exploits, even as they encourage people to grind 1 month ago:
I never said anything about a polished game, I was even a tester when it still required an NDA, I’m familiar with EA titles…and koth.
You’re missing the points on all of these. Take snipers for instance, why put the gun in game at all instead of just the spotter scope?
For launchers you fully missed everything I said, in fact the whole comment you seem to be really hung up on thinking I just shoot and refuse to engage with anything else. I’ve spent practically all of my time in game doing logi, construction, spotting, and medic… It’s ridiculous to start you with a break action sniper that can’t headshot a naked or have the first launcher be anti-personel without an alternative for so long afterwards.
It’s also not rock paper scissors, there’s a lot of other ways to stop all of those. You’re supposed to use whatever tools you can get your hands on to achieve whatever needs to be done, snipe the mortars, pry a door and sneaky sneaky, c4 some shit, launchers once you finally get usable ones. Having fobs be the only solution to vehicles for so long is exactly why so many matches have such high score discrepancies, it’s a poor design decision. It’s also weird to be so restrictive so early in EA, you want as much data as possible not just redundant information about unleveled accounts being punching bags.
- Comment on "We track every server you enter": the Wardogs devs are "coming down hard" on XP farms and cash exploits, even as they encourage people to grind 1 month ago:
I mean the loop and progression was figured out in the mods already, just give people basic functional shit from the start and give alternatives,cool stuff, fun stuff later. Absolutely no fucking reason that the starter sniper should be a break action that can’t even kill with a naked headshot. Same thing with launchers, why the fuck is the first one (that already takes hours of grinding) anti-personel so that players are useless against a solo player driving a humvee swapping sweats to gunner or even just doing road kills…and also you still can’t do anything to choppers or AA emplacements. Honestly anti-personel explosives probably shouldn’t be in the game period outside of grenades and mortars but they absolutely should not be the first explosive unlocks.