mim
@mim@lemmy.blahaj.zone
- Comment on Adobe Gets Bullied Off Bluesky 22 hours ago:
Ah, I definitely could’ve formatted that better, sorry about that. ^-^ For what it’s worth, I’m no expert with blender, I was just rambling a bit. I’ll try again, but the tldr is that while it’s probably not very good for engineering yet, it has been getting better at it bit by bit. Once you change two settings it’s easy now to do what you were talking about and move objects by an inch without needing to calculate and type out decimal values.
The first setting is to switch the
Units System
between unitless (I think this used to be the only option), metric, and imperial. The dropdown for that is in theScene
tab of the right sidebar (the icon is a cone behind a sphere with a dot above it, it’s probably right above a red globe icon), under a folder calledUnits
.To get to the second setting you need to go to the
Edit
dropdown at the top of the screen, selectPreferences…
, pick theInput
section from the left sidebar of the window that pops up, and under theKeyboard
folder activate the checkbox labelledDefault to Advanced Numeric Input
. My earlier message wasn’t quite accurate, it turns out this setting is more important than I’d thought.With both of those settings changed, you can select something in your model and press
g
to grab it, then x, y, or z to move along a particular axis, if you then type1
blender will move the object one foot along that axis. If instead you type1"
it will handle the conversion and move one inch.As a bonus, the advanced numeric input also lets you use fractions and do simple math, so if you want to move something by 3/8" along the x axis you can type
gx3/8"<enter>
or if you want to move something by 1/16" less than 3/4" without bothering with the math, you can type ingx3/4"-1/16"<enter>
, though unfortunately it’s important to put the quotation mark after both fractions or the one without will be interpreted as that fraction of a foot.^-^’ Hopefully that’s a little clearer, like I said at the top it’s probably still not the best tool for what it sounds like you want to do with it, but the thing you said was on your wishlist has been added and in my experience it did make blender significantly more useful for designing simple real world objects.
- Comment on Adobe Gets Bullied Off Bluesky 1 day ago:
The imperial units still default to feet, but you can append a " to type in inches! You can also get fractions with one in the numerator by typing /x, and if you go into preferences -> input -> keyboard and check “Default to Advanced Numeric Input” you can type in e.g. 3/8" as well as do things like addition, subtraction, and multiplication in your numeric inputs. ^-^