skibidi
@skibidi@lemmy.world
- Comment on AI-generated code contains more bugs and errors than human output 2 weeks ago:
The end of your comment was
But the productivity and quality debates are absolutely ridiculous
Which is a general statement and not dealing with your specific circumstance. If a tool works for you, by all means keep using it.
However, broadly across software that is not the case. So the “productivity and quality debates” are not ridiculous … the data supports the sceptics.
- Comment on AI-generated code contains more bugs and errors than human output 2 weeks ago:
Consider: [dev.to/…/the-ai-productivity-paradox-why-develope…](the facts)
People are very bad at judging their own productivity, and AI consistently makes devs feel like they are working faster, while in fact slowing them down.
I’ve experienced it myself - it feels fucking great to prompt a skeleton and have something brand new up and running in under an hour. The good chemicals come flooding in because I’m doing something new and interesting.
Then I need to take a scalpel to a hundred scattered lines to get CI to pass. Then I need to write tests that actually test functionality. Then I start extending things and realize the implementation is too rigid and I need to change the architecture.
It is as this point that I admit to myself that going in intentionally with a plan and building it myself the slow way would have saved all that pain and probably got the final product shipped sooner, even if the prototype was shipped later.
- Comment on LG Update Installs Unremovable Microsoft Copilot on Smart TVs, Ignites Backlash 4 weeks ago:
I’ve had good luck with their mid-high end kitchen appliances and washer/dryer.
Not impressed with the TV and the AI update made the UI very slow and unresponsive. Next one will not be LG.
- Comment on xkcd #3174: Bridge Clearance 1 month ago:
Well… Earth’s rotation would mean that the top the lorry would be moving at 3.3 million light years per second … Or you know, about 100 trillion times the speed of light.
That might break some things.
- Comment on how do plants in a green house get enough co2? 1 month ago:
To put some math around CO2 usage:
The entire structure of plants is built primarily from CO2. A tomato plant and fruit grows from seeding to maturity in about 60 days, and will yield about a kilogram of dry plant mass.
That mass will be about 20% carbon, meaning each plant would need to uptake a net 3.3 grams of carbon - 12.3 grams of CO2 per day. A person exhales around 1Kg of CO2 per day, or about as much as would be needed to supply 81 tomato plants.
- Comment on Belgium’s 15-year-old prodigy earns PhD in quantum physics 1 month ago:
In the article, the kid himself explains that he is doing all this because he wants to create support humans who are biologically immortal
- Comment on WHAT IF WHAT IF 1 month ago:
And it is a terrible thing for science and contributes greatly to the crisis of irreproducibility plaguing multiple fields.
If 1000 researchers study the same thing, and 950 of them find insignificant results and don’t publish, and 50 of them publish their significant (95% confidence) results - we have collectively deluded ourselves into accepting spurious conclusions.
This is a massive problem that is rarely acknowledged and even more rarely discussed.
- Comment on Indie devs have begun adding a no generative AI stamp to their store pages 10 months ago:
Most games (pre-ai at least) would use a brush for this and manually tweak the result if it ended up weird.
E.g. if you were building a desert landscape you might use a rock brush to randomly sprinkle the boulder assets around the area. Then the bush brush to sprinkle some dry bushes.
Very rare for someone to spend the time to individually place something like a rock or a tree, unless it is designed to be used in gameplay or a cutscene (e.g. a climable tree to get into a building through a window).
- Comment on The grand prize 1 year ago:
Dropping anything in orbit just means it is still in orbit.
You’d need a lot of fuel to deorbit that cube on a steep trajectory.