TechnicallyColors
@TechnicallyColors@lemm.ee
- Comment on Need for Speed: what is the best title of the series? 4 months ago:
I think ProStreet is very underrated, and I’d say that’s my favorite. The car handling is a nice balance between realistic and arcadey, and the game is just a really entertaining take on track racing. Most of the game feels tight with its controls and challenges, and there are clear ways to express skill and achieve goals. My biggest problem with it is that dominating events (setting track records) is a little too easy, which probably works well for kids, but as someone who knows how to play racing games it’s often a matter of not crashing and having a reasonable car. There’s probably a mod to change that though? The soundtrack is also a bit mid compared to other NFS titles from this time but it does grow on you a bit.
Most Wanted is probably my second place, but I think it’s not untouchable. The rubberbanding almost singlehandedly kills any sort of difficulty. In MW you’re there to race neat cars and look cool doing it. There’s no real challenge, and if there is, it’s not a fair one. It could be a little less menu-driven too. Sometimes it feels very linear in how you progress through the game, just picking event after event from the menu, and even starting police chases from it.
Carbon is probably third place? It’s more interesting than MW in a lot of ways but it’s also just more mediocre in most respects. I consider MW and Carbon to be two sides of the same coin, but if it comes down to it I think you can easily put Carbon below MW. I think most people consider Carbon to be complete trash, but I don’t think it’s fair to say there’s nothing good about it.
Underground 1 just sucks, and Underground 2 doesn’t have a lot to offer in retrospect. Both Undergrounds were amazing at the time, but now that we have newer alternatives I don’t think there’s a lot of reason to return to U2, and I think U1 has aged like milk in just about every respect. I could definitely be convinced to play U2 again, but it’s not something I feel a strong pull to return to.
Other Need for Speeds have a lot of hits and a lot of misses, and it’s hard to want to put them in any sort of ranking system. They can all be fun in certain ways, but like most people I consider Black Box NFS to be the real NFS.
- Comment on Read-onlys are cancer. Post stuff you want to see. 5 months ago:
Whenever I have something to say, someone has already said it. People are always on the ball here.
- Comment on Matrix 2.0 Is Here! 5 months ago:
Wow you weren’t kidding lol. I watched the 2.0 demo and at this timestamp there’s a CSAM-related room title that Matthew was invited to (at the top of the right window). Granted it’s probably someone stream-sniping, but it goes to show that there’s apparently active bad actors trying to interfere.
- Comment on Just finished Doki Doki Literature Club, what a fucking rollercoaster 5 months ago:
Moreso the supernatural stuff for me. The other stuff was dark but I wasn’t checking for Brian under my bed.
!Although after reading some of the wiki today I’m a bit more reassured that a lot of the supernatural stuff in Echo seems to be neutral/benevolent, or at least misunderstood.!<
- Comment on Just finished Doki Doki Literature Club, what a fucking rollercoaster 5 months ago:
Ugh, I feel like there’s no way I could do Arches if it’s way scarier than Echo. Maybe if I only do it during the day. I’m fairly sure when I did Echo I played it into the night and regretted that. I do feel like dipping back into it all for the story though. I think I’ll try the let’s play series at some point to start with.
- Comment on Just finished Doki Doki Literature Club, what a fucking rollercoaster 5 months ago:
If you want more psychological horror emotional abuse, try Echo, which gets frequently compared to DDLC. It’s set up like a gay furry visual novel to start with, but it’s more like Night in the Woods where the paths are who you hang out with instead of who you explicitly want to “date”. As the story progresses it gets extremely dark. I could only do one of the paths before I had to look up the others because I’m too much of a chicken.
Fair warning that it’s a slow burn to get to the rough stuff, but the story is solid and it’s humorous on the way so it’s not boring.
- Comment on Arch Linux and Valve Collaboration 6 months ago:
The previous person was worried that Valve wouldn’t be able to convince “a sizable chunk of users” to move to Linux because all of the software they sell is written for Windows. If we apply a little bit of critical thinking, we realize that Valve has actually already thought of this(!) and applied a different(!) solution that solves the same problem(!) without requiring “everyone to write software for something that’s not the platform nearly all users are running”. If you want to see Valve’s attempt at getting everyone to switch to Linux without using compatibility tools you should look into how successful their Steam Machine campaign was.
- Comment on Arch Linux and Valve Collaboration 6 months ago:
They’ve more or less already done that with Proton and DXVK. Nearly all Windows games “just work” on Linux without developers needing to change anything. TBH whenever big studios develop Linux versions of games they’re usually not well-done anyway; for now it’s better if people develop with their comfy Windows tools and let compatibility tools take care of the translation. When the balance shifts to Linux dominance we can start pressing on them to learn how to use Linux SDKs.