Cyberspark
@Cyberspark@sh.itjust.works
- Comment on similar to the word of mouth post, what game did you not expect much from but loved it? 2 weeks ago:
And social media wasn’t a thing, nor YouTube, nor forms for sharing it really known. Reading the manual on the way home, getting excited to play it was part of the experience.
Super Mario 64 was, by memory, one of the first to have tutorial-like directions and informational instructions in game with more in the first few levels. Even then reading the manual still helped. I was genuinely shocked when Skyrim just omitted a manual entirely compared to the thick booklet Oblivion came with.
- Comment on They say word-of-mouth marketing is the most effective form of marketing. What games did you (not) enjoy that came well-recommended by friends to you, and why did they recommend it to you? 2 weeks ago:
Funny I had exactly the opposite reaction. It was far too short in a tiny area, I spent far more time battling the controls than solving puzzles, not that the puzzles were hard. I hated the experience unfortunately. There was so many times I thought, why can’t I do X, I’m a cat, but the game was locked into it’s traditional platforming. I did have a good bit of fun making people do their phones and run away with them, best bit of the game.
- Comment on Poor pugs 1 month ago:
It’s also obviously not even the same paw flesh-wise
- Comment on Fallout 4 is a great game with big flaws 1 year ago:
This is the bit that put me off entirely. FO4 was supposed to be an iteration of (if not an improvement on) FO3/FO:NV. It was supposed to be a first person RPG. But there’s enough dialogue where what you say just doesn’t matter at all. It was the inverse of the mass effect 3 ending made into a game where the options you choose don’t affect the dialogue and usually result in the same colour too.
Honestly I’m upset it sold as well as it did, because it reinforced the idea that people don’t buy fallout games as role-playing games any more.