xan1242
@xan1242@lemmy.dbzer0.com
- Comment on Epic Store's Unreal Tournament page now has free download links to Unreal, Unreal 2, and Unreal Tournament '99 3 months ago:
Licensing issues very likely. They licensed that version of the engine for Killing Floor and some other games.
- Comment on PPSSPP multiplayer questions 4 months ago:
PPSSPP will attempt to establish connection to any IP or domain that is put in the ad-hoc server text box. So, much like a web browser, it entirely depends on where you tell it to connect.
That being said, as for any security concerns, I am unaware of any exploits and/or wrongdoings with PPSSPP code, so you should be safe. It only passes the data directly between the emulated games and the chat box feature.
- Comment on PPSSPP multiplayer questions 4 months ago:
So, for PPSSPP multiplayer, you either need to be in a LAN with the other players or, as you’ve said, forward the port.
So, if you’re on the same LAN as your friend(s), it’s as easy as setting the IP address to the host (on all the clients) and the same wifi channel in PPSSPP settings.
If you wish to play online, it gets tricky. Most cellular data providers are behind something known as a CGNAT, which basically prohibits port forwarding.
The only solution and workaround to this is to use a VPN tunnel that can put you in a virtual LAN with your friends but over the internet. One of the most commonly used software on PC for this is LogMeIn Hamachi. Not sure if there is anything like it on Android, though.
I’ve actually set up a Yu-Gi-Oh Tag Force tournament for DLE but that quickly went nowhere after a couple episodes lol
- Comment on Three "Lost" Shining Force Games Have Been Preserved | Time Extension 4 months ago:
Shining Force. One of few RPGs I played…
Man, I miss it. I know that the “Shining” brand technically isn’t dead but, it hasn’t been the same since after Shining Force 3. Or, heck, even during it.
- Comment on FFmpeg devs boast of up to 94x performance boost after implementing handwritten AVX-512 assembly code 5 months ago:
It’s mostly because AVX-512 doesn’t get used too well by compilers even today.
However, what makes this impressive for me is that it is x86 after all. ARM is way easier to write assembly for.
- Comment on SilentPatch for Grand Theft Auto goes open source! 5 months ago:
Similarly how SilentPatch and the WidescreenFix fixes various bugs and adds improvements, mine does as well.
As a matter of fact, I used to maintain ThirteenAG’s WFP for NFS. Now I’m focused on my own thing mostly. (Forked it off of it but barely any of the code is left lol)
It’s called NFS-MultiFix. (I made one ages ago in 2017 for ProStreet but I’m reviving the project now).
It’s a going to basically be an all-in-one thing. So, from basic things like a widescreen fix, to the added ability to change resolutions of environment maps and shadows, fixing clipped/popin shadows in Undercover, fixing crashes, fixing some crap gameplay features, resizable windowed mode, etc. Basically, making it a version of the game that it deserves to be on PC.
It’s a genuinely pretty massive set of fixes spanning over 80 cpp/hpp files with about 500 lines of code on average. I made sure to optimize every nitty-gritty and I ended up with a smaller DLL size than the average widescreen fix while adding so many more features.
I also have a design rule in place - it must do its best effort to work in every possible version of the game without crashing. This includes demo versions of the same games. (This sadly doesn’t count DRM but nothing I can do about that)
That being said, I am currently focused on ProStreet (as I’m also the main coder in Team Pepega for the Pepega Mod) and I hope to make a release within the next year. It should be available for every Black Box NFS on PC (except The Run and World)
If you wanna check out what I made so far, check out the Reformed mod for Undercover. I made an exclusive release for those guys because frankly, Undercover is the worst one out of the bunch (in terms of code).
- Comment on SilentPatch for Grand Theft Auto goes open source! 5 months ago:
Silent is a real cool dude.
I assume the code was closed only because it was a bit of a hodge podge he had to clean up.
I’m currently in a similar position for Black Box NFS games. It’s taken me over a year so far and I’m still not fully satisfied to release anything because there’s so much code to span over 6 (similar, but different) games.
- Comment on Chavtar 6 months ago:
Chart
- Comment on Microsoft is discontinuing its HoloLens headsets 6 months ago:
There go my hopes and dreams of IRL Solid Vision system and duel disks…
One day, it will happen with MR.