QuantumBamboo
@QuantumBamboo@lemmy.dbzer0.com
- Comment on I am Tommy Vercetti 7 months ago:
Honestly, I’m playing on my phone, and sure there is the occasional glitch, but actually still very much an enjoyable experience.
- Comment on I am Tommy Vercetti 7 months ago:
Tank racing is a fond memory of mine too. A friend had a modded PC copy in which you could increase the speed of vehicles too. The backwards tank shots could make you fly! Handling however was exactly how you would expect a canon powered flying tank to handle though…
- Comment on I am Tommy Vercetti 7 months ago:
Ooh nice. I’ll definitely check it out.
- Comment on I am Tommy Vercetti 7 months ago:
No. Just a reflection of how deep I’ve gotten into it! 😂
- Submitted 7 months ago to patientgamers@sh.itjust.works | 12 comments
- Comment on Legend of Zelda 7 months ago:
Link’s Awakening was my first game on my Gameboy, so will always have a special place in my heart! Ocarina was my first N64 game too, and it blew my mind! Nostalgia plays some part in how I feel about those games, but both are still solid games to this day.
BoTW and ToTK both managed to push the boundaries of gaming, and the sheer joy of discovery in both games makes them stand out. I do also love ALttP though, and in its own time it was just as revolutionary I reckon. I didn’t play it until the 2000s though.
- Comment on I'm finally putting out a demo after 4 years of development on my indie game. 7 months ago:
Very nice. Good video too. I like hearing the origin story if the game. And to your point about not wanting to show your code… ugly code is beautiful code really. Anything I write is akin to modelling with clay… using hammers. But if it does the job (especially any smooth UX bits) and resource availability is not particularly critical then all good. Seeing that process play out through code structure is cool though. Much more interesting than some ultra optimised minimalist code. When it comes to a game, I think a slightly chaotic code base actually lends some artistic effect that bleeds through the actual visual/aural/haptic interfaces. Game looks fun though, is what I’m getting at. Make sure to post a link to the demo when it arrives!
- Comment on Is the combined knowledge of humanity safer than it has ever been? 7 months ago:
The concern about digital media compatibility and longevity is definitely valid. But even in the unlikely event that all electronics simultaneously went kaput, the knowledge to recreate working systems, as well as the materials, are still going to be there. Also, the average person has more knowledge than even just 200 years ago, not too mention the fact there is still more print media around than then too.
Yes our current global data footprint could take a massive hit, and would feel like a huge step back, but it’s still going to be comparatively huge compared to any other time in history. Not so much going back to the stone age as going back to the 1980s.
Information his always degraded over time. Some being lost, some being made obsolete, some evolving (like culture). I think given our short term digital experience as a species we just find it a bit of existential crisis to view our digital data as having a shelf life too.
- Comment on UK starts early trials of World's first pothole preventing robot 8 months ago:
Totally agree! This kind of technology will pay divends I’m sure in the long term as it matures, but as with all technological development it’s not likely to be a scalable, cost effective solution. For now, a government that understands the importance of infrastructure maintenance would do wonders.
- Comment on Experts war-gamed what might happen if deepfakes disrupt the 2024 election. Things went sideways fast. 8 months ago:
I don’t care how polished a deepfake it might end up being… nobody would believe something that batshit.
- Comment on Keywords tried to make a game using GenAI but said the tech was 'unable to replace talent' 8 months ago:
But does the python knex?