lycanrising
@lycanrising@lemmy.world
- Comment on This post 2 months ago:
jeffrey archer “is it september already?”
- Comment on It is truly magic 6 months ago:
i’m sure you mean this seriously, it just tickles me.
- Comment on It is truly magic 6 months ago:
i was literally just thinking - the cars are driving on the left and the arrows are all driving on the right 😂
- Comment on Progress! 7 months ago:
bird
- Comment on Google emails revealing disagreements b/w Product and Advertising teams about manipulating search to drive ad revenue 1 year ago:
i personally see them as different tools of the same end goal - wealth generation in a checked and sustainable manner. capitalist environments inspire innovation, but require boundaries set (regulators) and a political environment which is alert and aware of exploitation and can make the calls about what is or is not acceptable.
- Comment on Google emails revealing disagreements b/w Product and Advertising teams about manipulating search to drive ad revenue 1 year ago:
software engineer in a medium-large public tech company, i agree. i can’t even imagine the amount of stress the legal team must be under to constantly be discovering what management and engineering have messed up this time…and discover the problem is 6 months old and if a regulator catches wind of it it’ll be painful.
- Comment on The Unity Games That Could be Impacted Most by Controversial Fees, From Silksong to Cult of the Lamb - IGN 1 year ago:
and don’t forget that this is “we’ll work with you” - i.e. you’d better build your own analytics into your game to prove your case otherwise unity can go “well assume 10% are bad installs - now pay for 90%”
- Comment on Unity adding a fee for devs for each time a game is installed, after certain thresholds 1 year ago:
as someone who was reasonably deep with unity, the alternatives really are quite thin - Godot is a big contender or otherwise it’s time to pick up some Rust game development
- Comment on Unity adding a fee for devs for each time a game is installed, after certain thresholds 1 year ago:
depends on your platform and your level of experience. Both unreal and godot have steep learning curves depending on where you come from. GDevelop is very accessible but also caps out quite fast. Great for making prototypes and getting simple games out there but depending on your level of ambition you will probably outgrow it sooner or later.
- Comment on Unity adding a fee for devs for each time a game is installed, after certain thresholds 1 year ago:
This is absolutely mad vendor lock in. I’m doing the maths and if you create the next flappy bird and it goes viral and gets 50 million downloads in a month, you’d owe unity $10 million dollars before you’d even received your first monetization cheque (you did launch with a full monetization plan, right? right? oh.)
- Comment on X wants permission to start collecting your biometric data and employment history 1 year ago:
but….why? of all the things to care about with that dying husk of a platform, what could suddenly make biometric information such an interest to them?