Okami_No_Rei
@Okami_No_Rei@lemmy.world
- Comment on Patient gamers, which games have you discovered/played this week? 15 hours ago:
I’ve been playing Hollow Knight thus week. Working on Pantheon 5 for the last achievement. Made it to Traitor Lord last night. Best run yet!
- Comment on Kingdoms of Amalur: Re-reckoning, do you remember the original one? 1 day ago:
I played it on 360 and again on the Steam release.
It’s a better Skyrim, and shares a lot of Skyrim’s flaws. Good combat, fun builds, and way too much to do. It was supposed to be an MMO but got cut down to a single player game, so there’s boatloads of content stretched over a massive map.
I still go back and play it every now and then. It’s fun.
I have the remaster, but haven’t touched it yet.
- Comment on Fortnite Chapter 2 Remix and Black Ops 6 nuketown this weekend, which will you be playing? 1 week ago:
I, too, will still be playing Factorio.
- Comment on We will watch your career with great interest. 2 months ago:
This game will always have a special place in my heart. It was my first Visual Novel. I didn’t see the appeal and picked it up to see what the memes were about.
Rin’s story broke me, and taught me to really appreciate art for the first time.
- Comment on Can anyone suggest some good co-op games for two people? 2 months ago:
Wildermyth is an awesome indie RPG that I’ve had a lot of fun with as a two-player coop game. It’s a turn-based dungeon crawler with a strong focus on role play and party dynamics.
I hear great praise for Across the Obelisk as a coop game from my friends, although I personally bounced off of it. It’s a roguelite deck builder like Slay the Spire, but with multi-player, lots of meta progression, and a heftier time commitment for each run.
Gunfire Reborn is a roguelite looter shooter that’s a blast in coop. I think it’s still in Early Access, but what’s already there is enough for me to be happy with it as a full game. To me it’s a spiritual successor to Borderlands in combat and gamefeel, but without the grinding.
- Comment on The Weekly 'What are you playing?' Discussion 2 months ago:
I did end up picking up Satisfactory before they raised the price for 1.0.
Tried it out and it is fun but I do find it lacking.
The first person perspective is awkward and makes actually building the factories frustrating. The simplicity of the actual factory mechanics and limited resource availability (static nodes with no way to scale production) are a bit boring.
The emphasis seems to be less on making a productive or efficient factory and more on making an aesthetically pleasing factory while lacking any tools to make building the factory pleasant. No bots. Limited, feature incomplete blueprints. No way to unlock the camera and get a good perspective on what I’m building.
The snapping feature is unreliable and I have to constantly jump through hoops to get buildings and conveyors to line up correctly, only to go back over it and find some parts are clipping or it lied to me about where it was snapping.
It’s a very pretty game and I love that it exists, but it doesn’t emphasize the parts of factory games I enjoy. I want to work my way up the tech tree to macro-manage the factory construction. Satisfactory never gets out of the micro-management of construction. It’s way more personal, and that’s a beautiful concept that doesn’t work for me.
Still going to play it on 1.0 release. The factory must grow. I need my fix.
- Comment on What games popularized certain mechanics? 2 months ago:
Thank you. That’s a flawless description.
- Comment on What games popularized certain mechanics? 2 months ago:
This. They were indeed called Skill Points, and Insomniac loved to tie cheats and bonus material to completing them. I played the shit out of Spyro and Ratchet and Clank back in the day.
- Comment on What games popularized certain mechanics? 2 months ago:
Rogue was the originator, but NetHack and ADOM did more to popularize Roguelikes than Rogue itself ever managed. NetHack was the first one I ever heard of, and it’s the only reason I know Rogue existed in the first place.
- Comment on What games popularized certain mechanics? 2 months ago:
Hades, yes. That’s a premier Roguelite with meaningful meta progression.
Slay the Spire is fuzzy on that point. I would not recommend it to someone looking for a Roguelite. It straddles the line in that it has very limited meta progression which is quickly exhausted and basically works as a tutorial. Once you’ve maxed out the card unlocks for each character it plays with the same feel as a Roguelike game. It’s still not a pure a Roguelike since the starting boon choice and the card swap event allow some minor meta-influence between runs, but there’s no more meta-progression.
- Comment on Do you still play couch coop nowadays? Which games do you recommend? 3 months ago:
Super Smash Bro’s Ultimate is still the premier Couch Co-Op game for my circle of friends. We also play the JackBox party games and occasionally Mario Party.
I genuinely don’t know what options are even available outside of Nintendo’s fence anymore.
- Comment on Looking for games that feel like a summer adventure 3 months ago:
I specifically mentioned both Spyro and Ty because both series have remasters available on Steam. The Spyro: Reignited Trilogy in particular is phenomenal. They did a really good job making the updated graphics look just like my nostalgic memories of the game.
- Comment on Looking for games that feel like a summer adventure 3 months ago:
Psychonauts (the original, not the sequel, though the sequel is also good) is a Summer Camp themed 3D platformer. It doesn’t quite meet your “low stakes/chill gameplay” criteria as it does have combat and mildly challenging boss fights and platforming, but it nails the rest. It’s easier than Tunic. Maybe worth checking out.
Brothers: A Tale of Two Sons strictly meets all the criteria listed, but it’s ultimately a tragic story. If “some kind of impact” includes leaving you in tears, check it out.
Okami is a Zelda style adventure set in feudal Japan with immaculate vibes. You play as the sun goddess Amaterasu in the form of a wolf bringing light and life to a land ravaged by demons. The world is cold and dark at first, but you bring spring and summer on your heels.
Finally, two favorites from my childhood are the Spyro series and the Ty the Tasmanian Tiger series. These are 3D Platformer collectathons and neither of these series are even close to any of the examples you provided, but they are bright and colorful and in my heart they have feelings of Summer Vacation and staying home all day to play video games.
- Comment on It's almost the week-end, what are you guys going to play? 4 months ago:
I just finished both Borderlands 3 and God of War (2018) so I’m in gaming limbo again.
Leaning toward Stardew Valley, Noita, or finally buckling down to finish Far Cry 3.
- Comment on Have win7 laptop. What to play on it? 5 months ago:
Void Stranger, Chip’s Challenge, BABA IS YOU, and Blackshift are all Sokoban style puzzle games with minimal performance requirements and no need for a mouse.
Siralim Ultimate is a creature collector RPG that will run on a potato and provide endless grinding, if you’re into that.
The Final Fantasy Pixel Remasters of the first six games are all excellent if you’re into JRPGs.
Dungeons of Dredmor if you like rogue-likes, or you could go old-school and pick up NETHACK or ADOM.
- Comment on Games that still need more patience: what games released a year ago (or older) are you waiting for a sale on? Or that need another patch? 6 months ago:
Bunch of games on my Steam wishlist I’m mildly interested in but not willing to pay more than about $10 for, since they’d just wind up sitting in my backlog until I have time to play them. Waiting for a steep sale.
Some of the highlights:
- Sea of Stars
- Cassette Beasts
- Laika: Aged Through Blood
- Ghost of Tsushima
- Armored Core VI
- Lies of P
- Star Wars Jedi: Survivor
- Sonic Frontiers
- Cyberpunk 2077
- Red Dead Redemption 2
- Dark Souls III
- Resident Evil 4 Remake
- Starfield
- Comment on Zelda. The minish cap 6 months ago:
I was a child with extensive free time and limited game options. I spent hours mowing grass to grind shells for the machine.
- Comment on Zelda. The minish cap 6 months ago:
Minish Cap was my first Zelda. I remember using my allowance to buy the strategy guide back in the day so I could 100% it. Lots of nostalgia there.
- Comment on What are y'all buying on the steam sale? 7 months ago:
So far I’ve picked up:
- Dead Cells
- Signalis
- Owlboy
- Starship Titanic
- Balatro
- BORE BLASTERS
- Melvor Idle
- Night in the Woods
- Castlevania: Lords of Shadow - Ultimate Edition
- Dome Keeper
- Pentiment
- Blackshift
- Ouroboros
Having a blast with Balatro to the exclusion of all else.
- Comment on What are the best indie games you've ever played? 7 months ago:
You should be able to play Flushes, Straights, or Full Houses and win in the first Ante without any buffs. Does the -1 hand size from Gold Stake really hurt that much?
- Comment on What are the best indie games you've ever played? 7 months ago:
Abzu fell kinda flat for me after Journey, but The Pathless more than makes up for it. It seems to be set in the same world as both prior games and has several references to each, so playing the first two does make it more rewarding to play.
I definitely recommend it since you liked Journey. The movement and combat feels great. It’s refreshingly short and focused for an open world exploration game, so it respects your time, and it also has some excellent storytelling with plenty of nice emotional highs and lows. It’s a worthy successor.
- Comment on What are the best indie games you've ever played? 7 months ago:
Agreed. The art looks straight out of an anime, and Dust’s combat animations are really smooth and satisfying. I think the cutscenes looked really good, too, but it’s been long enough that I don’t remember.
- Comment on What are the best indie games you've ever played? 7 months ago:
You say that, but I never made a spreadsheet to optimize my Slay the Spire runs. Balatro is way harder and more random.
Still fun though. I’m 50 hours into Balatro and loving every minute of it. Just made a hand calc spreadsheet last night as I’m pushing into blue stakes and need to optimize every move to keep the numbers going up.
- Comment on What are the best indie games you've ever played? 7 months ago:
Outer Wilds certainly was. It was started as a college project and the devs stayed together to finish it after they graduated.
Journey I’m not so sure. I don’t think it’s indie? If it is indie, then I’d put The Pathless up for consideration. That game finished what Journey and Abzu started, and it has some of the best feeling overworld movement of any open world exploration game I’ve ever played. Flawless.
- Comment on What are the best indie games you've ever played? 7 months ago:
Dust is great, but it’s deeply flawed.
The art is phenomenal, but the writing is cringeworthy. I loved it as a teenager but I have a hard time taking it seriously now. I wish I never replayed it so I could have kept my nostalgia.
The combat mechanics are fun and feel amazing when played as intended, but they’re deeply unbalanced. IIRC with two exceptions (enemies that require a parry to enter a vulnerable state) every single fight can be won flawlessly by spamming Dust Storm even on the highest difficulty.
It’s a remarkable game, all the more so since it was only one dev. I 100%'ed it, and it sits in a place of honor in my collection, but it’s not one I’ll ever return to.
- Comment on What are the best indie games you've ever played? 7 months ago:
Outer Wilds and Hollow Knight share the spotlight for greatest games of all time. Both are as close to perfect as it gets.
Bastion gets an honorable mention. Not sure if SuperGiant Games is considered indie anymore, especially now that Hades hit big, but I love their early work.
- Comment on What are some good games with *zero* replayability? 8 months ago:
I find Subnautica has less replayability than other survival games since the map and questline is static. Once you know where everything is and you’ve seen all the plot beats there’s not much reason to play the game again unless you want to challenge yourself with a speedrun or, as you said, one of the harder difficulties.
I wouldn’t consider creative mode or sandbox mode to be a core part of the game. They’re great for fucking around or as an extended tutorial, but I see them more as external tools than as part of the game experience proper.
- Comment on What are some good games with *zero* replayability? 8 months ago:
Bastion’s story doesn’t necessitate multiple plays. Sure, it’s fun to play through again and try different builds. I’ve also 100%'ed the game.
The important thing, I think, for OP’s question is that it can be finished in one play. It has a satisfying ending from which the player can set down the game and move on.
- Comment on What are some good games with *zero* replayability? 8 months ago:
NG+ is optional since it’s not required to finish the game or appreciate the story. It’s there for the challenge.
- Comment on What are some good games with *zero* replayability? 8 months ago:
Tunic is a solid 10-15 hour adventure game, and I highly recommend playing without spoilers as several experiences are information-locked like Outer Wilds. It’s an isometric adventure game heavily inspired by Zelda with some Souls influence bleeding into the lore, mechanics, and boss fights. Replayability is limited to speedrunning and challenge runs.
Bastion is a wonderful adventure game with a heavy focus on combat. It’s a precursor to Hades from the same developer, and shares the same mechanical DNA minus the rogue-lite elements that Hades introduced. The followup game, Transistor, is also worth checking out, though it didn’t quite hit the same highs for me as Bastion. Both are 10-20 hour adventures with limited replayability if you want to achievement hunt.
More games to check out: Psychonauts and Psychonauts 2 Journey, Abzu, and The Pathless Subnautica