Kovukono
@Kovukono@pawb.social
- Comment on Stellaris updates are slowing down to stop empires randomly destroying themselves, among other bugs 1 week ago:
Yeah, but it’s starting to feel like there’s more downsides. They’ve put out so much DLC that they’re literally offering a monthly subscription service to get access to all the DLC. The new DLC costs $25 (base game costs $40), and comes with a game-breaking patch that couldn’t have been shipped without knowing there were glaring issues, and a disclosure that AI was used to make some of the assets. It’s getting harder to feel that you’re seen as a playerbase instead of a cash cow.
- Comment on Stellaris updates are slowing down to stop empires randomly destroying themselves, among other bugs 1 week ago:
Like every major release, they redid some management elements, so people are unhappy about that. But the big thing was that 4.0 was a patch intended to address performance with how pops were handled, so the mid-late game was playable at a good speed. Instead the update made performance issues worse, and apparently even with a bunch of hotfixes performance is still bad, and there’s a lot of issues caused by the patch other than performance.
- Comment on What anime do you regularly rewatch? 2 weeks ago:
Blue Period is mine. I can’t quite name why, but it just resonates with me every time. I’d love a second season, but the anime nearly caught up to the manga when it was released.
- Comment on Blue Prince - Have you played it? How blown is your mind? 2 weeks ago:
I played a ton of it, and it basically consumed everything I did, but after a while I just dropped it. I technically beat the game, but I think it’s probably the worst-kept spoiler that finding the 46th room isn’t finding more than a fraction of the puzzles the game has to offer.
At this point, it’s less of a fun payoff and more of just a feeling of “finally” for the puzzles. There’s a room that allows multiples of another room whose puzzle I never managed to figure out after multiple tries, even with heavy RNG manipulation. I have another puzzle that I have to have specific rooms to place as well, which means more RNG. When it’s giving good puzzles, the game is a wonderful onion. When you’re stuck on a bad one, you’re either cursing the RNG required for it, or wondering how the hell the devs could ever have expected that to be solved (looking at you, Room 8’s predecessor).
I’ve got what feels like a ton left to find, but it kind of feels like I’m at the point where the satisfaction is outweighed by the tedium or the sheer confusion the puzzles have. All that to say that this game has totally been worth it, even if I couldn’t find myself finishing it.
- Comment on Tango Gameworks studio has been reborn, joining Krafton Inc 5 months ago:
Looks like the image posted is going through Nitter. twitter.com/TangoGameworks/…/1874259495783981205
- Comment on Toem 2 Teaser Trailer - Now in Development 6 months ago:
I got the first game for free and was blown away by how good it was for such a simple premise. I can’t wait for this one, I’ll probably be picking it up day one.