ItsGatorSeason
@ItsGatorSeason@lemm.ee
- Comment on Windows 11 scores dead last in gaming performance tests against 3 Linux gaming distros 11 months ago:
Only because the publisher or developer specifically don’t want their games played on Linux. And it’s mostly because of anticheat
- Comment on Windows 11 scores dead last in gaming performance tests against 3 Linux gaming distros 11 months ago:
Thanks to the one crazy guy valve contracts making proton… It’s crazy how his work basically made gaming on Linux a thing. But yeah the other major thing, which you mentioned, is games/game engines using directX9, directX10 and directX11 (the windows 3d graphics libraries) have their API/rendering calls mapped directly to Vulkan. Those APIs were easier to use but from my understanding (I’m no graphics expert) didn’t have the ability to use the full potential of the hardware, and basically had a single channel/thread to the GPU. DirectX12 and Vulkan are much more difficult to use, and some games have used them horribly such that DX11 performs better than DX12, but a good implementation can take advantage of multichannel/multithreaded communication to the GPU allowing much faster and efficient data transfer. They allow the engine programmer to have much more control of the hardware. So vkd3d/proton gives that massive performance impact by mapping the graphics calls from an older API to a newer one. I have not looked into how it’s implemented but it’s basically magic. This was the main reason why wine kinda sucked for gaming before proton.
The Windows scheduler is actually pretty decent, it’s been a few years since I looked into it but I think Windows soft-real time scheduling was better than the one Linux used, though idk if games even use that.
The thing holding Linux back, mostly just for online games with anticheat, is anticheat developers reluctance to port to Linux. I believe do to the differences between users pace and kernel space on Windows VS Linux makes bypassing the anticheat on Linux much easier, or the anticheat can use the same tricks that it does on windows.
- Comment on Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours 11 months ago:
They showed off Squadron 42 earlier this year. They’re definitely spending money on stuff since it had a ton of A-List actors in the game. Graphics look amazing, everything looks so detailed… The game engine however was struggling. During the gameplay footage it constantly looked like the frame rate dropped to 15fps. They claim the game is “Feature Complete” (whatever that means in their definition…) and now is in the polishing stage. I honestly don’t think their CryEngine based Engine will run well even on the latest and best hardware when (if) it finally releases unless they make massive changes to the engine…