v1605
@v1605@lemmy.world
- Comment on SummerCart64 open source N64 flash cart revealed — turns a regular console into a Nintendo 64DD 1 month ago:
Built two of these awhile ago. It works very well. lemmy.world/post/9910910
- Comment on Another GameBoy Bluetooth Controller 2 months ago:
There are and they work very well(3ms latency). No mods required . shop.insidegadgets.com/…/wireless-gameboy-control…
- Comment on Another GameBoy Bluetooth Controller 2 months ago:
Time to get soldering then
- Comment on Another GameBoy Bluetooth Controller 2 months ago:
Thanks!
- Comment on Another GameBoy Bluetooth Controller 2 months ago:
Inside
- Submitted 2 months ago to retrogaming@lemmy.world | 9 comments
- Comment on Old Gameboy Shell As USB C Rechargeable Controller 2 months ago:
Space and simplicity. There is not a lot of room in a GBA so a custom PCB would probably be needed from the start. Also the DMG display PCB is basically trash if the screen dies, which is all you need for this project. The GBA equivalent would need a donor motherboard.
- Comment on Old Gameboy Shell As USB C Rechargeable Controller 2 months ago:
Thanks. I was looking at these carts and thought about hard it would be to make something similar that you could use a old shell with. I recently made a SNES to Bluetooth adapter so the code was pretty similar. I really like projects that recycle parts like this.
- Comment on Old Gameboy Shell As USB C Rechargeable Controller 2 months ago:
An image of the inside
- Submitted 2 months ago to retrogaming@lemmy.world | 5 comments
- Comment on Update: SNES to Bluetooth Lag is now at 8ms and code is available 3 months ago:
The SNES uses shift registers on the controller. Polling it requires reading the registers to get the current state.
- Comment on Update: SNES to Bluetooth Lag is now at 8ms and code is available 3 months ago:
Can you provide an example? I only experimented with delay and found that 1 millisecond gave the best improvement.
- Submitted 3 months ago to retrogaming@lemmy.world | 4 comments
- Comment on Black Gold GBA Motherboard Fully Complete 3 months ago:
Thanks!
- Comment on Black Gold GBA Motherboard Fully Complete 3 months ago:
Thanks! I’m actually doing my first playthrough now.
- Comment on Black Gold GBA Motherboard Fully Complete 3 months ago:
I used their 3.0 ips screen and shell funnyplaying.com/…/3-0-inch-ips-agb-laminated-kit…
- Comment on Black Gold GBA Motherboard Fully Complete 3 months ago:
Thanks!
- Comment on Black Gold GBA Motherboard Fully Complete 3 months ago:
The sleep mode is also pretty cool.
- Submitted 3 months ago to retrogaming@lemmy.world | 11 comments
- Comment on Wood 3D Printed GameCube Shell 3 months ago:
Science isn’t about WHY. It’s about WHY NOT.
- Comment on Wood 3D Printed GameCube Shell 3 months ago:
Yep, maybe I’ll revisit it again after trying it on some more smaller prints. Or just experiment with another jewel.
- Comment on Wood 3D Printed GameCube Shell 3 months ago:
Yeah I have to look into this more. I did some sample prints that I sanded and stained but wasn’t super happy with the results.
- Submitted 3 months ago to 3dprinting@lemmy.world | 7 comments
- Submitted 3 months ago to retrogaming@lemmy.world | 7 comments
- Comment on Not All Projects Work Out 3 months ago:
Yeah one approach is that BLE-Gamepad library supports gpio pins as button inputs, so in theory I could get a baseline of what the Bluetooth stack of the library is by soldering the jst connector to connect the Arduino (that triggers the button presses and measures the result from the Mister SNAC port).
Otherwise I’d basically have to develop my own controller code to port onto various Bluetooth stacks for testing, but that seems like more than I want to do right now.
- Comment on Not All Projects Work Out 3 months ago:
Without more testing it’s hard to say. I don’t want say it’s the hardware without proof, but would require a much deeper dive into esp32 and c++ than I want to do right now.
- Comment on Not All Projects Work Out 3 months ago:
It’s really hard to judge without additional testing, I’m always more likely to blame my code than hardware. My guess would be something in the stack, be it my code or the library that puts it above a frame but that kind of investigation is more than I want a hobby project to be.
- Comment on Not All Projects Work Out 3 months ago:
18ms is okay but for a lot of retro content, it’s running 60fps. That means it’s one frame is 50/3ms, aka 16.6666ms. Sub 1 frame is good enough, 18ms is not in my opinion.
- Comment on Not All Projects Work Out 3 months ago:
There probably could be some optimization in the translation, such as passing the controller object as a reference when checking the state of the buttons, rather than doing two loops to read the state and act on it. But I doubt that is the source of the largest latency since this is compiled to run at 240mhz (I did some additional testing at 80 as well, about the same results). I’m using a d1 mini off alliexpress so not the highest quality but I wouldn’t expect a huge performance hit.
- Comment on Not All Projects Work Out 3 months ago:
I wouldn’t call that controller bad, just not optimal. For this, I would want to have it be under 10ms to publish the code and instructions.