Wilker
@Wilker@lemmy.blahaj.zone
- Comment on 8 months ago:
the main idea behind the blockade is that Facebook implementing ActivityPub can easily overwhelm any instance small enough in infrastructure through the sheer amount of traffic that such connection would have on the rest of the Fediverse, and with fewer instances it can get easier for the company to take advantage of that to take over the network and make it monopolized again.
- Comment on 8 months ago:
i see now. thank you
- Comment on 8 months ago:
the image doesn’t match at all with the actual website even though the individual entries in the picture are accurate.
the entire list is mixed half-and-half across the board, with slight bias to Federated status. still a long way to go.
- Comment on Monitor Alignment Alignment Chart 1 year ago:
for future reference, it’s even more convenient to use when you know to change GUI scale settings to configure them to align with the physical space
- Comment on Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes 1 year ago:
the “just don’t do it” argument ignores the problem. it’s like replying “just don’t buy Apple products” to people complaining about right to repair. the key part is that regular people won’t know beforehand until they need to notice. by that point, it’s profitable enough to show other companies like Samsung and Motorolla that restrictions are profitable, so jumping around brands will also never work when the intention is to have your phone for a long time.
back in the context of game dev, add that to the part where not only people don’t anticipate the retroactive changes of a license they have to rely on when choosing an engine, but there’s the added weight of having to learn an entirely new library and oftentimes even an entire new programming language, so you have to commit to it if you want to make a commercial product or else you risk losing literal years of development just from rewriting the same thing over and over.
not to say that there’s a reason why a lot of people chose Unity. Godot may be in development since 2014 but they are still relatively new in popularity. not only they have less total instructions resources from the community due to it obviously being smaller than Unity’s, but people also look for already known games as one of the first factors when choosing something, which is something Godot is still catching up on. knowing legal jargon to even comprehend the difference between free and proprietary is the least of their worries when someone wants to jump into game development and build stuff with it.
- Comment on Do you think opensource + Fediverse will develop into some kind of political force/movement in the next years? 1 year ago:
i feel like i’m missing your point considering the comment that was made.
- Comment on 1 year ago:
question: why is using OCR software more worth it than taking its contents with something like LibreOffice Draw?
- Comment on Why is there such a large amount of communist and transgender related posts on the Fediverse compared to other websites? 1 year ago:
i can vouch for that as someone who participated this year. even maintaining a bunch of barcode flags on the canvas near the painting frame was difficult because of how little people we had.