Plantfoodclock
@Plantfoodclock@lemmy.world
- Comment on The curse of ‘Disco Elysium’, the greatest RPG ever made 1 week ago:
I’m not entirely confident in my answer but I think my initial issue with Disco Elysium when I first tried to play it was because I expected the typical high action and quick cause-and-effect outcomes I’m used to in most RPGs. At least IMO, most RPG choices in games usually end up with a relatively clear outcome, whereas DE felt more gradual. Similarly, DE is more detective than action, which might sometimes benefit from gradual clues all coming together.
Not to say anyone is wrong for not liking this approach, it does take a bit of commitment to engage with it. But I think being willing to engage with it on its level might make the initial hump more bearable. I’ve honestly come to enjoy the slower approach of DE, but refreshing compared to everything else.
- Comment on Day 259 of posting a Daily Screenshot from the games l've been playing 4 months ago:
I like playing as Yosuke too, but it’s hard to keep playing as him as it’s an Assassins creed game so much of the open world relies on being agile and climbing, which he can do somewhat but not enough that I don’t need to switch to Naoe (really fun doing a leap of faith with him though, I expected they’d just spawn me on the ground). It is nice being a one man army and all but really, his only use value is when I want to have an easy fight and the handful of quests/activities that necessitate him. His character doesn’t feel like an afterthought but he doesn’t feel like his play style is fully utilized.
Generally, I’m still happy with having the two different characters for different gameplay, but I just wished I had more reason to play as both instead of sticking to one and switching when it’s necessary.