RolyRamen
@RolyRamen@lemmy.world
- Comment on Final Fantasy XVI is out now on Steam and Epic Games Store 2 months ago:
What’s Sony got to do with this? It’s entirely developed and published by Square.
- Comment on GTA 6 is likely to skip PC again and only launching on current gen consoles 11 months ago:
Yeah, we’ve not had a generation run short for 20 years. Even then most last 6 years historically and I think people’s perception is skewed because Microsoft rushed out the 360 quicker than normal.
What would new consoles even be at this stage? They’re still fast, can do 4k, some ray tracing etc. and yeah they compromise on things but you need to spend more on a graphics card alone to get more on PC. The cost vs benefit isn’t there yet not to mention (anecdotally) the “general public” talk about current consoles as if they’re new, so I don’t think there’s an apatite or need.
- Comment on Sweet Baby Inc: Why Modern Gaming has Become Woke Political Garbage 11 months ago:
What a load of crap, only a few minutes in and it’s all “games are getting worse…” when we’re in one of the strongest years for releases in ages. We’re in a year where TotK is likely to miss out of GOTA awards, that’s how good it’s been.
Games aren’t the issue here, it’s folk like the videos creator who are.
- Comment on The Hidden Costs of Long Playtimes in Modern Gaming 1 year ago:
I very much do move on when Im done with a game, rather than when it’s done. I mentioned that I moved on from AC Valhalla only 25 hours in, and a more recent example is when I stepped away from Armoured Core 6 after only about 5-6 hours realising it wasn’t really for me.
The problem with length is when length is the reason I stop playing. I can love a game at first and think it’s great 4 hours in. That love can turn to like if the formula is getting a little stale or the plots not going anywhere. If this continues then my like might turn to just “consuming “ to get it done, and if I’m still plugging away for long enough in this state it’s easy enough for things to slip into a negative view of the game because it’s asking more of me than it’s giving back.
Take Final Fantasy XVI this year. It took me 44 hours to finish, but imo it peaked around the close of act 2 (a certain boss fight that went hard about 30 hours in). By then the gameplay formula was established and it’s largely the plot carrying it but (imo) neither ever really got any better in act 3 but I still had another 14 hours to go. I was invested enough to keep going but I went from loving it to just liking it as a whole because it never escalated and 14 hours of treading water is a bloody big investment. This was main-lining the game too, I gave up on side quests early on, so we’re not talking about completing a game just getting through them.
It comes back to games justifying their lengths. This is going to mean different things to different people, as well as the games themselves doing different things so there’s no one size fits all.
- Comment on The Hidden Costs of Long Playtimes in Modern Gaming 1 year ago:
For me, it’s not so much a question of length but whether a game should last as long as it does. There’s got to be something that makes it worthy of its run time.
Case in point, I played about 24 hours of Assassins Creed Valhalla when it came out, only to sack it off when my friend informed me that he clocked about 100 hours in it to play through. Fuck that! That game would have been a decent 20 hour Viking romp but it’s got nothing to say, show me or keep me engaged at 5x that length. Hell even at 40 hours I’d have said it was inflated, but 100! It’s madness.
On the flip side, I played Elden Ring through to completion over 80 hours and would have played for 80 more had it asked. It was engaging, exciting, full of interesting locations, characters and things to fight. There’s tension in and intrigue in just exploring this unique setting and it all adds up to an experience that’s worthy of its runtime.
Similarly, one of the only JRPG’s I’ve finished in recent years is Persona 5 Royal, which took me a huge 109 hours to finish and yet I loved it. It’s full of style, flair and a sense of fun often missing from this genre that it just got me hooked. It’s not even that the story is all that great but the characters are well realised and there’s a wonderful dynamic in the core cast that really got me to go along for the full journey. I also think P5R also did the one thing many games fail at and it’s pacing, the thing just goes and despite facts like the tutorial is about 8 hours long I never felt like I was just killing time.
My point is, my feelings these days are that most games aren’t worthy of being over 10-20 hours, and even less so of being 20+. It’s not a one size fits all answer and individual mileage might vary person to person but there has to be a hook (gameplay, game feel, story, characters, setting, playing with engaged friends , etc.) to warrant time invested beyond a point.
- Comment on Update: Bungie Reportedly Laid Off 100 Employees, Citing Low Player Sentiment And Sales 1 year ago:
I really like Destiny. It plays well and the world is one that I enjoy immensely. I bought Lightfall and the annual pass this year, as i did for Witchqueen and Beyond Light in the previous years.
I have barely played Destiny this year.
Lightfall was a mess at launch that was incredibly disappointing as both a follow up to the genuinely brilliant Witchqueen and as the penultimate chapter in this near decade long “saga”. The season content this year has been fine to good however, though not enough to pull me back in.
There in lies the problem, 2023 has been a banger of a year for games with multiple titles “worth a buy” each month. This means that as someone who is invested in Destiny, not even I have the time to put into it at the moment on a lackluster year.
I feel like this game lives/dies annually by its expansion that then serves to keep players invested across that years seasons. Between a bad xpac and tough competition from tons of other games, Destiny isn’t in a great spot. This poor year also calls into question what we’re actually going to get with Finsl Shape, and whether it’ll be one of the good or bad years.
Ultimately, my point is that I’m not surprised it’s not making enough money currently, or that there’s less interest in The Final Shape. Bungie have created this situation for themselves.
- Comment on Microsoft’s CEO say it’s ‘doubling down’ on being a game producer and publisher | VGC 1 year ago:
Can’t agree more. I don’t think there’s a studio under MS that’s done better under their leadership/portfolio than they’d done prior to their acquisition. The studios created to shepherd Xbox franchises that original studios move on from generally have never matched the highs previously seen either.
I also don’t appreciate them hoovering up franchises, via acquisitions whilst failing to develop much new that’s if any note. All it does is condemn a growing back catalogue to mediocrity or have them disappear into the vault.
Sony aren’t perfect but their studios tend to produce top tier games that look and feel like they’re a tier above most, making the most of their “exclusivity”. Most (all?) their major releases are their own franchises developed in house too, and it feels like there’s a steadier turn out of new, quality IP to boot.
- Comment on This is Microsoft’s new disc-less Xbox Series X design with a new controller 1 year ago:
Eh, battery life sure. Form factor is debatable. I prefer the dualsense personally (own both).