"A dried husk of a product": former Doom producer berates Microsoft for making Halo a "mid-tier" game and mourns the "financialisation" of AAA
Submitted 18 hours ago by GamingBot@lemmy.zip [bot] to gaming@lemmy.zip
Submitted 18 hours ago by GamingBot@lemmy.zip [bot] to gaming@lemmy.zip
absquatulate@lemmy.world 12 hours ago
Not sure what he means with this “financialisation” period. Didn’t AAA always mean “big budget” (implying quality but not necessarily delivering) ? Of course they’ll want to manage every aspect, because developing AAA means they sunk a boatload of money into it.
fonix232@fedia.io 12 hours ago
20 or so years ago, AAA titles were indeed big budget, but most of the game decisions were up to the developers and artists working on it.
Today, developers at studios are being forced to implement crap mechanics, change the gameplay, the story, the details, all to “make the game more viable for a large audience” in hopes of larger and larger ROI.