Visual update on crowd system in Godot. Using two mesh resources to populate the crowd and both shared a small image to sample for texture color. Vertex animation texture (VAT) was used to animate the crowds whether idle or walking which have numbers of variant (not in the animation itself but added accessories and subtle mesh deformation that baked into VAT)
Learn more from development log's thread:
https://forum.godotengine.org/t/nophys-an-experimental-project/124051
3d models based on Base Human Model (Low Poly) by Clint Bellanger licensed CC-BY 3.0 ( https://creativecommons.org/licenses/by/3.0/ ): https://opengameart.org/content/base-human-models-low-poly
Visual Update on Crowd System in Godot
Submitted 3 days ago by
hardboileduser@makertube.net to cheapgamedev@makertube.net