From Russ Cox
Lumping both non-portable and buggy code into the same category was a mistake. As time has gone on, the way compilers treat undefined behavior has led to more and more unexpectedly broken programs, to the point where it is becoming difficult to tell whether any program will compile to the meaning in the original source. This post looks at a few examples and then tries to make some general observations. In particular, today’s C and C++ prioritize performance to the clear detriment of correctness.
I am not claiming that anything should change about C and C++. I just want people to recognize that the current versions of these sacrifice correctness for performance. To some extent, all languages do this: there is almost always a tradeoff between performance and slower, safer implementations. Go has data races in part for performance reasons: we could have done everything by message copying or with a single global lock instead, but the performance wins of shared memory were too large to pass up. For C and C++, though, it seems no performance win is too small to trade against correctness.
mo_ztt@lemmy.world 1 year ago
I’m definitely open to the idea that C and C++ have problems, but the things listed in this article aren’t them. He lists some very weird behavior by the clang compiler, and then blames it on C despite the fact that in my mind they’re clearly misfeatures of clang. He talks about uncertainty of arithmetic overflow… unless I’ve missed something, every chip architecture that 99% of programmers will ever encounter uses two’s complement, so the undefined behavior he talks about is in practice defined.
He says:
This is the same thing. He’s taking something that’s been a non-issue in practice for decades and deciding it’s an issue again. Yes, programming in C has some huge and unnecessary difficulties on non-memory-protected systems. The next time I’m working on that MS-DOS project, I’ll be sure to do it in Python to avoid those difficulties. OH WAIT
Etc etc. C++ actually has enough big flaws to fill an essay ten times this long about things that cause active pain to working programmers every day… but no, we’re unhappy that arithmetic overflow depends on the machine’s reliably-predictable behavior, instead of being written into the C standard regardless overriding the machine architecture. It just seems like a very weird and esoteric list of things to complain about.
Sonotsugipaa@lemmy.dbzer0.com 1 year ago
Of all the things the article could have used to make its point, they should have mentioned the issue of type punning through type aliasing (fancy words for "reinterpret_cast from
uint32_t*
tostd::float32_t*
"), which is something that can realistically lead to incredibly sneaky bugs with all popuplar compilers.metiulekm@sh.itjust.works 1 year ago
You got it correct in this edit. But the important part is that gcc will also do this, and they both are kinda expected to do so. The article cites some standard committee discussions: somebody suggested ensuring that signed integer overflow in C++20 will not UB, and the committee decided against it. Also, somebody suggested not allowing to optimize out the infinite loops like 13 years ago, and then the committee decided that it should be allowed. Therefore, these optimisations are clearly seen as features.
And these are not theoretical issues by any means, there has been this vulnerability in the kernel for instance: lwn.net/Articles/342330/ which happened because the compiler just removed a null pointer check.