Candy Cruncher stands as an interesting piece of Linux gaming convergence, with it pulling on almost all of the major threads that defined the industry up to that point. The lead developer of the game was Brian Hook, who is best known for being one of the key architects behind the Glide API for 3dfx, but he would also find success working on both Quake II and Quake III Arena at id Software; founding Pyrogon was his attempt at a slower pace after being at the top of his field for so very long.
The Linux port was crafted by Ryan “icculus” Gordon, not long removed from his initial freelance work on Serious Sam, with the game also being one of the first titles to be picked up by Linux Game Publishing. Founded by retailer Michael Simms in 2001, LGP was an attempt to carry the torch dropped by Loki Software, and thus extend the shelf life of his Tux Games online store. So many people’s hopes were tied up in this otherwise unassuming product, making it a shame it was but a mixed success.
Building a Retro Linux Gaming Computer Part 49: One More to Go!
Submitted 1 week ago by cm0002@lemmy.cafe to retrocomputing@lemmy.sdf.org
https://www.gamingonlinux.com/2025/12/building-a-retro-linux-gaming-computer-part-49-one-more-to-go/