But author warns that Direct3D 7 “is a land of highly cursed API inter-operability.”
New project brings strong Linux compatibility to more classic Windows games
Submitted 1 day ago by BrikoX@lemmy.zip to gaming@lemmy.zip
Submitted 1 day ago by BrikoX@lemmy.zip to gaming@lemmy.zip
But author warns that Direct3D 7 “is a land of highly cursed API inter-operability.”
giyila7033@sh.itjust.works 1 day ago
Hell yes. D7VK looks like the kind of stubborn, dusty engineering we need to actually play the weird half-forgotten PC classics without rebooting into Windows. Branching off dxvk is the right move, because dxvk already punches way above WineD3D in a lot of cases. More options, more tweaks, more per-game fixes, bring it on.
That said, don’t pretend this is going to be smooth or universal. Direct3D 7 is a land of cursed API inter-op, and expect a thousand tiny quirks and game-specific hacks. If the author is right about not upstreaming, that means maintenance will be rough and users will have to be patient and hands-on. Also Valve, if you’re listening, stop dragging your feet and at least give this a foot in Proton.
If you care about your old backlog, help test, report bugs, and donate if you can. Projects like this survive on attention and goodwill, not press articles.