Today’s game is some more The Last of Us Part 2. To avoid the mistake i made last time i’m going to just be prefixing it with a spoiler tag due to how story heavy the game is, along with affixing the game’s title to the end (just for The Last of Us Part 2 so people know what game is being spoiled).

I finally got a chance to pick it up again today. These last few weeks have been hard due to my classes starting up. Luckily i planned them in a way that’s pretty light on me, but adjusting has been hard. I worked my way into the subway section today, which was a nice change of pace from the usual city scapes i’ve been looking at a lot.

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During this section and the section right before (pictured above), the game did an amazing job of making me feel really fucking tense in a way the first game had not. Like, there were these guys all over the building really fucked up in gruesome ways, then you find out it’s not who you thought it was that did it, and suddenly i felt really fucking nervous because i’m in a big ass space and kept having to slip in and outside too. So i could get jumped from damn near anywhere and not realize.

The Subway does the same thing well too, because it introduced the new Zombie type (the shambler), and fuck, they’re scary. I felt like the first one with the bloater played it’s hand a bit too quick and hinted at it too early. This one? It throws a Crispy Deep Fried Corpse at you, tells you that a bloater didn’t do it, and then leaves you navigating tight tunnels where you easily could get pinned in. Then, once you finally get a glimpse of one, the game goes “Yoink” and drops you right down near 2 of them.

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They’re not too hard to kill, but fuck, being thrown down in front of them was scary. Then they blow up so i had to panic even after i thought i was safe. It was a really good way of introducing them and it had me tense. I’m still nervous to see who mangled the corpses in the section before though.

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I have a hunch that it’s whoever this lady is judging by how everywhere she is, and how much that logo is matching up, but we’ll see.