For some odd reason, after I set up RetroArch with the Dolphin core, whenever I try to go into any of the modes with special effects (paper mode, veil, and probably paper airplane mode) a huge greenish blue shadow appears, and you can see some leaf-like bits as well. This is probably a weird graphics issue, but I’ve tried changing the input resolution to native, tried both opengl (“gl” in retroarch) and vulkan, and also tried enabling ubershaders (“sync (ubershaders)” in retroarch). None of these work unfortunately.

Other than this issue, Paper Mario seems pretty playable but the shadow gets in the way when trying to use paper mode or roll into somewhere as a cardboard roll. Anyone know how to fix this??