Today’s game is some more Halo 3. We finished up The Ark today after being defeated by the bane of everyone’s existence, a Lost Wi-Fi connection. We also did the covenant too but I had so much fun taking photos of the Ark that I ended up taking all of them of that.
We may have been a little too trigger happy, as one of my friends I had made a playful remark too about his Tank’s skin. In retaliation he swung around to try and hit me, but instead accidentally struck a Marine point blank with a Tank round and pissed everyone off, including Guilty Spark who opened fire on us like Wheatley with a Laser Cannon. We ended up dicking around and seeing how long we could last (while still maybe killing each other a little bit too). With an invincible sentient Spartan Laser chasing us though we didn’t last too long.
Before the ship was dropped down though, one of the crates that get blown away was blown away as expected. I was chasing one of my friends to kill him and won. But as I was heading back Arbiter was defeated by a Crate striking him from behind. I didn’t realize Arbiter was weak to the Halo 3 crate. Master Chief should have thought to employ it far earlier in the franchise.
Shortly after our trigger happiness resumed, as on our way to the end of the level, we started throwing Stickies at each other and destroyed our cars on accident. By the time we realized Master Chief and crew had to hike it on foot for the entire level until we got Tanks back at the Scarab Battle.
I didn’t manage to get screenshots of the later half due to my Steam Deck (which is coming out of retirement for a week) loving to crash today. But rest assured, our friendly murder spree did not stop for a second. At the very end of the level we tricked one of our friends into stepping on a landmine. It was an amazing moment I wish I got a clip of. It really goes to show that in Halo, the greatest threat isn’t the Covenant or the Flood, it’s your own Allies.
InternetCitizen2@lemmy.world 14 hours ago
Halo 3 was the perfect ending to the trilogy. Spartans don’t die; they just go missing in action.