Key Points:

  • Platform: Sega MegaDrive/Genesis
  • Developer: Monster Bath Games, best known for games like Deathwish Enforcers and Guardgrave.
  • Method: Using the Scorpion Engine, a modern chiptune artist provided music.
  • Release Plan: The developer plans to release one section per week until complete, starting with level 2.

Background:

Splatterhouse was originally an arcade game released in 1988 by Namco. It was notably left out of the Sega MegaDrive/Genesis lineup, despite its popularity among fans and other platforms like PC Engine/Turbo Grafx-16 and FM-Towns computer in the early '90s.

What’s Next?

Monster Bath Games has committed to developing this fanmade port into a playable fangame.


Which levels or aspects of Splatterhouse did you find the most challenging?