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Unreal Engine 6 is all about Generative AI, Fortnite and the Verse

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Submitted ⁨⁨3⁩ ⁨days⁩ ago⁩ by ⁨GamingBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.gamingonlinux.com/2026/06/unreal-engine-6-is-all-about-generative-ai-fortnite-and-the-verse/

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  • metermatic26@lemmy.world ⁨3⁩ ⁨days⁩ ago

    For once this is an AI application I’m actually rooting for.

    Imagine scripting, or texture design, or lighting, or terrain mapping made easy by advanced models.

    Heck, even something as basic as having NPC dialogue being powered by an LLM would be awesome.

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    • MurrayL@lemmy.world ⁨3⁩ ⁨days⁩ ago

      The fact you think NPC dialogue is something ’basic’ shows how little you know about narrative design, unfortunately.

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      • metermatic26@lemmy.world ⁨3⁩ ⁨days⁩ ago

        No, not at all. I was referring to LLM’s as ‘basic’ applications of AI.

        And I’m not talking about having ChatGPT write your dialogue, but more subtle applications like having your player enter their own questions or responses, running the input through a language model and then selecting the most appropriate (pre-defined) response.

        In other words, creating the illusion of a more authentic interaction even though you are still railroading the player.

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    • HarkMahlberg@kbin.earth ⁨3⁩ ⁨days⁩ ago

      Those are the exact aspects where an artist's vision matters the most. A phrase like "the lighting in this game is incredible" is only true because someone spent an inordinate amount of effort on it. Same for writing, or landscaping, or even scripting, no matter how invisible it may seem. It's nuts to suggest that those are the parts we want to outsource to a lifeless, frictionless machine.

      Don't be afraid to say that there is no good use case for AI, "a solution in search of a problem" is not meant to be responded to with "challenge accepted."

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      • metermatic26@lemmy.world ⁨3⁩ ⁨days⁩ ago

        I beg to differ. Not every design choice is a creative one. There’s plenty of technical and/or repetitive work even in game development. And AI models are the sort of blunt tools that can help speed up some of the less glamorous work as well as lower the entry bar for people who’s creativity outweighs their technical prowess.

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    • Chronographs@lemmy.zip ⁨3⁩ ⁨days⁩ ago

      LLM NPCs are already a thing and they’re awful.

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    • rursta@retrolemmy.com ⁨3⁩ ⁨days⁩ ago

      But who will afford all the hardware required to compute these🙃

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  • warm@kbin.earth ⁨3⁩ ⁨days⁩ ago

    Disastrous UE5 engine gets worse!

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  • rursta@retrolemmy.com ⁨3⁩ ⁨days⁩ ago

    real reason Tim Sweeney put up that Cheat Engineer position🤭

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  • MalReynolds@slrpnk.net ⁨3⁩ ⁨days⁩ ago

    Epic C-suite: I know, let’s make it even more resource intensive, when no-one can afford high end cards, there’s no supply of them anyway and nothing much new apparently in the pipeline for consumers. That’ll work.

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