Cure, smoke and carve your own ham, brisket, bacon and fish in Second Life, then set it out for the whole colony to eat.
The Smokehouse is the next station in the SL Colonies Roleplay Butchery overhaul.
The Butcher Master walks you through the Smokehouse: a smoke cabinet, a fire pit and a carving block, run from a hands-on 3D app in a HUD or your browser. This video shows the whole thing: loading the cabinet, cold and hot smoke, the four woods, the fire, curing, collecting, carving, setting a whole piece out on the table, and the owner's settings.
0:00 The Smokehouse
0:19 Cabinet, fire pit and work block
0:42 Loading the cabinet
1:12 Cold smoke or hot
1:39 Four woods, four effects
2:06 Chips and smoking times
2:33 The fire and its time left
2:52 Cured, never smoked
3:11 Collecting, grades and CXP
3:33 Carving at the block
3:57 Setting it out for the colony
4:22 Owner settings
4:41 Light a fire
🔥 Cold smoke flavours and keeps: bacon, kippers, haddock, salmon and sturgeon. Hot smoke cooks as it goes: ham, brisket, pastrami, venison jerky, mackerel, trout and eel. One fire is one or the other.
🪵 Four woods, each with its own effect: oak for health, cherry for social, maple for energy, and fir, which fills you most but makes you a little sick. A fire burns 10 chips an hour; kippers and trout take an hour, a ham three.
🧂 Some things never see the fire: gravlax and corned beef cure in the tub, and coppa hangs on a hook. Corned beef is where pastrami starts.
🔪 Carve the big pieces at the block, a stroke a slice: 8 slices from a ham, then the hock. One knife use and 5 energy a piece.
🍖 Or set the whole piece out from your HUD's Rezable menu: anyone wearing their meter takes a portion, 8 from a ham, 6 from a salmon, and the label shows who smoked it and how much is left.
⭐ The grade is the meat's own: a Choice brisket makes a Choice smoked brisket, and Butchers earn CXP for every piece.
🏠 Owners choose who works it: Owner, Colony or Public. One butcher's fire at a time; the goods always go to the butcher who smoked them, or to the colony's storage on a colony station.
What you need: to be a Butcher, level 3 (kept once learned), and a butcher knife for carving.
Marketplace: https://marketplace.secondlife.com/en-US/stores/219826
SL Colonies Roleplay is a survival, farming, crafting and trading RPG inside Second Life. Bring your region in, or pick a profession and start playing.
Discord: https://discord.gg/BEx5pxBx9G
Voices and sound: AI-generated with 3D AI Studio.
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Second Life Smokehouse: Cure, Smoke and Carve Your Own Ham | SL Colonies Roleplay
Submitted 4 hours ago by
samuel@makertube.net to slcolonies@makertube.net
https://makertube.net/w/mf8ZFpFxtctRNa8QnzQUS8