Original description:
This is World of Warcraft Classic pushed far beyond its original visuals!
This video features a full gameplay clear of The Deadmines, one of the most iconic low-level dungeons in World of Warcraft.
The run goes from the dungeon entrance all the way to Edwin VanCleef, including Rhahk'Zor, Sneed, Gilnid, Mr. Smite, Cookie and the classic pirate ship finale.
Instead of a zone showcase, this time the focus is on actual dungeon gameplay, combat, spell effects and how the enhanced rendering setup looks during a full group run.
The party is supported by AI-controlled playerbots running directly inside AzerothCore.
More WoW Classic + DLSS 5:
https://www.youtube.com/playlist?list=PLXGIHVB12Blw
Captured using a WoW 3.3.5a HD client combined with NVIDIA DLSS 5 Neural Rendering and a custom 3-pass rendering setup.
The goal of LevelUpscale is to see how far modern rendering and AI-based graphics technology can push both old and new games while keeping the actual gameplay and environments recognizable.
No pre-rendered footage. This is running in real time in-game!
PC Specs:
GPU: NVIDIA GeForce RTX 4090
CPU: AMD Ryzen 7 9800X3D
RAM: 64 GB DDR5
OS: Windows 11
Rendering setup:
- World of Warcraft 3.3.5a HD Client
- NVIDIA DLSS 5 Neural Rendering
- 3 Neural Rendering passes
- ReShade
- LumeniteFX
- Deep Fried Chicken / DLSS5 Feeder
- DXVK
More dungeons, raids, games, graphics experiments and upscaling tests coming soon.
Deadmines with DLSS (WoW 3.3.5 HD)
Submitted 3 weeks ago by
lyn1337@vid.northbound.online to wow_clips@vid.northbound.online