https://ssf2tnf.blogspot.com https://github.com/BelvaCompany/bssf2gq - T. Hawk is now changed to Suwako Moriya, the creator's favorite Touhou character. - Much of the slowdown from previous revisions is finally fixed. - Fixed human inputs making the CPU use dashes and certain moves. - Attack animations during air chains are slightly sped up. - Jump attacks now inflict medium and heavy hitstun on standing opponents. The pushback is also reduced to accomodate jump-ins. - The game now randomizes which character's set of Arcade Ladders it chooses from. - Fixed the name entry being out of screen boundaries in Mai's ending. This was an issue with Dhalsim's ending in unmodified MD SSF2. - Numerous cosmetic changes, such as an expanded Sega logo. - Holding A when starting Arcade Mode enables Survival Mode, where you fight an endless number of opponents while having persistent health. There's a chance of fighting Belva and Nightmare Dictator. A little bit of health refills upon winning each round. A stage can be selected with the Mode button. - Player 2's character form is now randomized in Gameplay demos. - Both players can hold either the A or Mode buttons together so music doesn't play during matches in Versus Mode. - The computer can now perform air chains and cancel certain characters' normal moves into special moves. - Switching characters between matches in Arcade Mode with Up+ABC (mirror match) or Down+ABC (defeated character) now accepts diagonal inputs. - Holding X when starting Arcade Mode enables New Femme Fatale Conquest Mode, a new set of Arcade Ladders where you fight only the New Femme Fatales and Dictator. - The barrels in the barrel bonus stage always break in one heavy hit or special move. - The round start sequence in the bonus stages is shortened to be closer to the SNES version on 3 star speed. - Holding Y when Arcade is selected enables Bonus Stage Practice where you can select a Bonus Stage based on the row of icons with the Mode button. - Air chains can be performed anytime during a jump after a jumping normal makes contact. - Characters (except M. Bison) have character-specific win quotes vs. Roll. - In Challenge Mode, holding Z+C or Start makes the opponent human controlled. HP reduction from attacks can be toggled with the Mode button. This can let you practice combos and execution. - Extra stage palettes were added.